

Highland Archers
In the stiffest Highland winds, they will still find their targets.The early medieval Highlanders of Alba were a cultural mix of Gaelic, Celtic, and other peoples, who had much in common with similar groups in nearby Ireland and northern Britain. Centuries of encounters with invading Romans and the sporadic infighting that followed meant that militarily, they were well-prepared. Organised under local commanders and lords, most males were expected to be ready to fight, but when they were not being called upon to defend their land or clan they farmed and fished alongside their women. Their climate made them particularly tough, readily fighting into the depth of winter when required. Even the Vikings were fearful of the Highlanders of northern Britain by their own accounts – the classic Icelandic saga ‘Islendingasagur’ warns other Norsemen to approach parts of the Scottish coast with caution, lest it cost them their lives!
The warriors of Alba were generally made up of territorial units of fighting men. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.
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Unit Name Highland Archers |
Main Unit Key sco_highland_archers |
Land Unit Key sco_highland_archers |
Naval Unit Key vik_birlinn_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 60 |
Missile Damage 32 |
├ Missile Weapon vik_bow |
├ Projectile vik_bow_normal |
├ Missile Damage 27 |
├ Missile Ap Damage 5 |
└ Base Reload Time 30 |
Accuracy 17 |
Range 150 |
Reload 40 |
Rate of Fire 3 |
Ammunition 14 |
Melee Skill 8 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 8 |
├ Base Defence 8 |
├ Shield vik_none |
└ Shield 0 |
Armour 7 |
├ Armour vik_cloth_helmet |
├ Armour Defence 7 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 28 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Guerrilla Deployment[[/col]]
This unit can deploy outside of the deployment zone. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Ignore Terrain[[/col]]
Speed penalties caused by the terrain are ignored by this unit. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Thrones of Britannia |