

Serf Archers
The lowly bowmen train in servitude and obedience, knowing they must eventually fight or die.Surviving on the edge of the Roman world for centuries, early medieval Ireland was a militarily primitive place, with archaeological evidence showing that Irish war equipment was inferior to that of other Europeans. Being a people of martial character, the Irish nevertheless engaged in warfare and raids more as an aristocratic pastime than a matter of survival. Raiding between the various groups within Ireland for the purposes of loot was commonplace and frequently the reason to take up arms, with the theft of cattle often the cause of bigger conflicts. The Irish were also known to have been raiding western Britain prior to the end of Roman rule, long before the Vikings had even been seen there, with slaves being the most lucrative form of booty.
The swiftness of Irish raiders was their greatest strength, with most fighting as unarmoured infantry wielding older, more traditional weapons. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.
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Unit Name Serf Archers |
Main Unit Key iri_serf_archers |
Land Unit Key iri_serf_archers |
Naval Unit Key vik_curach_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 200 |
Recruitment Cost 200 |
Upkeep Cost 50 |
Missile Damage 28 |
├ Missile Weapon vik_bow_levy |
├ Projectile vik_bow_levy_normal |
├ Missile Damage 24 |
├ Missile Ap Damage 4 |
└ Base Reload Time 30 |
Accuracy 15 |
Range 150 |
Reload 40 |
Rate of Fire 3 |
Ammunition 14 |
Melee Skill 7 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 7 |
├ Base Defence 7 |
├ Shield vik_none |
└ Shield 0 |
Armour 5 |
├ Armour vik_cloth |
├ Armour Defence 5 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Ignore Terrain[[/col]]
Speed penalties caused by the terrain are ignored by this unit. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Thrones of Britannia |