

Scout Horsemen
Scouts are the eyes of an army, ensuring the first strike is as effective as possible.The Saxons were not only warriors by nature, but also by name. The term ‘Saxon’ was thought to have been used by the Romans to describe the West Germanic tribe from which the Anglo-Saxons descended – the ‘Seaxe’ in Old English, also simply meaning ‘knife’. By extension, Saxon quite literally means ‘warrior with knives’. In the third century, pressure on the Roman Empire's northern frontier due to alarmingly frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the fifth century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, the settled Saxon peoples founded powerful kingdoms there and eventually became known as the Anglo-Saxons.
As the etymology of their name suggests, the Saxons were a people defined by battle and conquest. The need for reconnoitrers, primed for quick movement over combat readiness, meant that they sometimes made use of scout horsemen. Light cavalry were ideal for the role, usually consisting of lightly armed and armoured horsemen wielding lances or skirmish weapons, since they were not equipped for close-quarters combat. In many cases, the scout horsemen would be the first and last thing their defeated opponents would encounter – initially, before the battle starts when the scout is surveying them, then later, when the fast-moving cavalry are dispatched to finish off routing enemies.
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Unit Name Scout Horsemen |
Main Unit Key eng_scout_horsemen |
Land Unit Key eng_scout_horsemen |
Naval Unit Key vik_sae_wylfing |
Soldiers 60 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 100 |
Melee Skill 22 |
Melee Damage 28 |
├ Melee Weapon vik_spear_cav_levy |
├ Melee Base Damage 20 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 15 |
Melee Defence 52 |
├ Base Defence 22 |
├ Shield vik_medium |
└ Shield 30 |
Armour 12 |
├ Armour vik_leather |
├ Armour Defence 12 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity vik_inf_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount vik_horse_spear_light |
├ Mount Entity vik_horse_light |
└ Mount Health 50 |
Morale 26 |
Abilities
Scout Horsemen- Wedge
"Let's break their line!"
Attributes
- [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | wessex | 2 | 0.15 | 1 | 2 | |
2 | mercia | 2 | 0.15 | 1 | 2 | |
3 | anglo_saxon | 2 | 0.15 | 1 | 2 |