

Scout Horsemen
Fleet-footed steeds and bold riders make for the best scouts.As the twelfth-century historian Gerald of Wales put it, the people of Welsh lands were ever-trained for war, from their leaders down to their peasantry. He described a people who, if the situation required it, would rush from their ploughs without hesitation to pick up weapons as quickly as the courtier from court. Their rough and hilly terrain resulted in earlier traditions of Celtic culture being reflected in more military terms – for example, a heavily armoured combatant such as a feudal horseman would have difficulty operating there, so Welsh warriors relied more on agility in war situations, rather than brute strength. Where rival armies who fought them relied on stubborn resistance, the Welsh relied on constant movement.
In broad terms, the organisation of Welsh troops was arranged between those in the essential household force known as the ‘teulu’, and the individuals of the expanded common army, the ‘llu’. The need for reconnoitrers, primed for quick movement over combat readiness, meant that they sometimes made use of scout horsemen. Light cavalry were ideal for the role, usually consisting of lightly armed and armoured horsemen wielding lances or skirmish weapons, since they were not equipped for close-quarters combat. In many cases, the scout horsemen would be the first and last thing their defeated opponents would encounter – initially, before the battle starts when the scout is surveying them, then later, when the fast-moving cavalry are dispatched to finish off routing enemies.
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Unit Name Scout Horsemen |
Main Unit Key wel_scout_horsemen |
Land Unit Key wel_scout_horsemen |
Naval Unit Key vik_corwg |
Soldiers 60 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 100 |
Missile Damage 38 |
├ Missile Weapon vik_jav_cav_precursor |
├ Projectile vik_javelin_cavalry_precursor |
├ Missile Damage 27 |
├ Missile Ap Damage 11 |
└ Base Reload Time 30 |
Accuracy 40 |
Range 80 |
Reload 30 |
Rate of Fire 3 |
Ammunition 2 |
Melee Skill 22 |
Melee Damage 28 |
├ Melee Weapon vik_spear_cav_levy |
├ Melee Base Damage 20 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 15 |
Melee Defence 52 |
├ Base Defence 22 |
├ Shield vik_medium |
└ Shield 30 |
Armour 7 |
├ Armour vik_cloth_helmet |
├ Armour Defence 7 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity vik_inf_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount vik_horse_welsh_spear_light |
├ Mount Entity vik_horse_welsh_light |
└ Mount Health 50 |
Morale 26 |
Abilities
Scout Horsemen- Wedge
"Let's break their line!"
Attributes
- [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Fire Whilst Moving[[/col]]
This unit can fire when mounted and moving.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | welsh | 2 | 0.15 | 1 | 3 | |
2 | gwynedd | 2 | 0.15 | 1 | 3 | |
3 | strathclyde | 2 | 0.15 | 1 | 3 |