
Berserkers
The 'bear-skins' of the Danelaw defy all logic of battle.Howling like animals at their enemies across the battlefield, the Berserkers of Viking armies often took on the semblance of wild animals, entering battles in an almost trance-like state. They would work themselves into a frenzy so intense, it is said they bit on the edges of their shields and could even ignore the pain of wounds. Their apparently feral appearance is alluded to in the Old Norse etymology of their name – ‘ber’ meaning bear, and ‘serkr’ roughly translating to shirt, thus literally, ‘a bear-skinned warrior’. Indeed, they had little protection other than the skins they wore, and were utterly convinced of their invulnerability against fire, blade, or any blow that came their way. The roots of this mentality came from the old Norse religions, in which many warriors clung to the belief that Odin, the God of War, gave them both protection and superhuman powers, so that they would have no need of armour. To encounter these enraged warriors on the battlefield was to face crazed men who were defying the standard logistics of battle at the time – it is no wonder that some who did so and lived to tell the tale thought them to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria.
Unit Name Berserkers |
Main Unit Key dan_berserkers |
Land Unit Key dan_berserkers |
Naval Unit Key vik_sae_wylfing |
Soldiers 80 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 250 |
Melee Skill 60 |
Melee Damage 38 |
├ Melee Weapon vik_axe_elite |
├ Melee Base Damage 15 |
├ Armour-piercing Damage 23 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 65 |
Melee Defence 90 |
├ Base Defence 60 |
├ Shield vik_medium |
└ Shield 30 |
Armour 32 |
├ Armour vik_mail_heavy |
├ Armour Defence 32 |
└ Shield Armour 0 |
Health 200 |
├ Man Entity vik_inf_very_heavy |
├ Man Health 100 |
└ Bonus Hit Points 100 |
Morale 60 |
Abilities
Berserkers- Wedge
"Let's break their line!"
Attributes
- [[col:yellow]]Berserk[[/col]]
This unit can go berserk during the battle. This makes them uncontrollable; they will automatically attack nearby enemies. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Raider[[/col]]
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - [[col:yellow]]Scare (everyone)[[/col]]
This unit frightens all enemy units. - [[col:yellow]]Immune to Fear[[/col]]
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |