

Ceorl Archers
Whether landowner or labourer, aptitude in the discipline of archery means constant readiness for war.An individual known as a ‘ceorl’ or ‘churl’ had a very particular place in the stratified society of Anglo-Saxon England. Forming the basis of the free populace, they were neither noblemen nor slaves, ranking above the servile classes but below the nobility. A ceorl’s free status was marked by several factors, such as his attendance at local courts, his payment of dues directly to his lord or king, and perhaps most notably for the era, his right to bear arms. In fact, since many ceorls would have been tenants or even landowners, under Anglo-Saxon law they would have been liable for military duty in the fyrd, as was the case in Wessex.
Being freemen, ceorls would have had to provide their own weaponry. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.
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Unit Name Ceorl Archers |
Main Unit Key eng_ceorl_archers |
Land Unit Key eng_ceorl_archers |
Naval Unit Key vik_sae_wylfing_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 200 |
Recruitment Cost 200 |
Upkeep Cost 50 |
Missile Damage 28 |
├ Missile Weapon vik_bow_levy |
├ Projectile vik_bow_levy_normal |
├ Missile Damage 24 |
├ Missile Ap Damage 4 |
└ Base Reload Time 30 |
Accuracy 15 |
Range 150 |
Reload 35 |
Rate of Fire 3 |
Ammunition 14 |
Melee Skill 7 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 7 |
├ Base Defence 7 |
├ Shield vik_none |
└ Shield 0 |
Armour 7 |
├ Armour vik_cloth_helmet |
├ Armour Defence 7 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | wessex | 1 | 0.15 | 1 | 3 | |
2 | mercia | 1 | 0.15 | 1 | 3 | |
3 | anglo_saxon | 1 | 0.15 | 1 | 3 |