
Ceorl Javelinmen
Strength and skill in equal measure enables the javelinmen to impale foes from afar.An individual known as a ‘ceorl’ or ‘churl’ had a very particular place in the stratified society of Anglo-Saxon England. Forming the basis of the free populace, they were neither noblemen nor slaves, ranking above the servile classes but below the nobility. A ceorl’s free status was marked by several factors, such as his attendance at local courts, his payment of dues directly to his lord or king, and perhaps most notably for the era, his right to bear arms. In fact, since many ceorls would have been tenants or even landowners, under Anglo-Saxon law they would have been liable for military duty in the fyrd, as was the case in Wessex.
Being freemen, ceorls would have had to provide their own weaponry. The throwing spear or javelin was one such genus of weapons they used, with the thrusting variety not always entirely distinct from the thrown variety. The advantage of the javelin thrower was the ability to potentially pierce through shields and armour from distance, but this was offset by the reduced range and limited output compared to standard archers, since there were only so many javelins a thrower could carry at any one time. Javelin throwing was certainly a unique skill, with the most skilful Viking warriors allegedly even able to catch spears in mid-flight to hurl them straight back!
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Unit Name Ceorl Javelinmen |
Main Unit Key eng_ceorl_javelinmen |
Land Unit Key eng_ceorl_javelinmen |
Naval Unit Key vik_sae_wylfing_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 150 |
Recruitment Cost 150 |
Upkeep Cost 40 |
Missile Damage 37 |
├ Missile Weapon vik_jav_levy |
├ Projectile vik_javelin_levy |
├ Missile Damage 28 |
├ Missile Ap Damage 9 |
└ Base Reload Time 30 |
Accuracy 33 |
Range 80 |
Reload 40 |
Rate of Fire 3 |
Ammunition 7 |
Melee Skill 7 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 32 |
├ Base Defence 7 |
├ Shield vik_medium_wood |
└ Shield 25 |
Armour 5 |
├ Armour vik_cloth |
├ Armour Defence 5 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | wessex | 1 | 0.15 | 1 | 3 | |
2 | mercia | 1 | 0.15 | 1 | 3 | |
3 | anglo_saxon | 1 | 0.15 | 1 | 3 |