

Royal Large City
A centre of trade, politics and military power, bringing glory to the people.The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.
Provincial Capital
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Building Name Royal Large City |
Level Name 3c_east_city_royal_2 |
Building Chain Provincial Capital |
Building Level 2 |
Create Time 3 |
Create Cost 2700 |
Require Technology ![]() The Crown of Authority |
Effects








[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)

Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 220 | 220 | 25 | 26 | 12 | 36 | 15 | 45 | 30 | |||||||||
2 |
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers) Persian Skirmishers Skirmishers are perfect for frustrating the enemy before a larger attack. |
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120 | 320 | 320 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 22 | 15 | 45 | 20 |
Disqus |
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