

Quartermaster
An army needs weapons as well as warm bodies.Armies have always been more than just the men in the ranks. Provision of weapons, armour, supplies and camp materials was essential. Almost any workshop could make axes, javelins and spears, arrows and lead sling bullets, or simple leather armour, but making supplies in sufficient quantity needed central organisation. More complex equipment often required skilled blacksmiths working in better shops. A good sword needed time and skill to make, as did high-quality armour. Siege equipment could be constructed on site, but there was always a need for specialised parts. It was relatively easy to find timber, but the ironwork and sinew 'springs' needed might be harder to find on campaign. These pieces would be created in advance in specialised central workshops.
Military (Siege)
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Quartermaster
(east_military_siege_1) Military (Siege) Level 0 |
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Building Name Quartermaster |
Level Name east_military_siege_1 |
Building Chain Military (Siege) |
Building Level 1 |
Create Time 2 |
Create Cost 1100 |
Effects

Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (Eas_Ballista) Eastern Ballista If a man can be seen, he can be hit. If hit, killed. |
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40 | 1560 | 560 | 180 | 420 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | ||||||
2 |
Siege Engine / Field Artillery / (Eas_Cheiroballistra) Eastern Scorpion A man pierced through is unlikely to dispute a battle's outcome. |
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40 | 520 | 520 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 35 |
Disqus |
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