

Seaside Market
All the world can be bought or sold on these wharves.Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.
Port
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Building Name Seaside Market |
Level Name east_port_trade_4 |
Building Chain Port |
Building Level 4 |
Create Time 8 |
Create Cost 6300 |
Require Resource ![]() Timber |
Effects



Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Missile Ship / (dk_num_javelinmen_one) Raiding Hemiolia - Numidian Javelinmen These swift, manoeuvrable ships are a useful scouting force for any admiral. Numidians, steeped in the history of their land, ready to fight in its name. |
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80 | 350 | 350 | 402 | 6 | 32 | 80 | 8 | 7 | 10 | 24 | 4 | 38 | 15 | 50 | 45 | |||
2 |
Light Ship / Missile Ship / (dk_num_javelinmen_two) Pursuit Trihemiolia - Numidian Javelinmen Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. Numidians, steeped in the history of their land, ready to fight in its name. |
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100 | 470 | 470 | 585 | 7 | 32 | 80 | 8 | 7 | 10 | 24 | 4 | 38 | 15 | 50 | 45 |
Disqus |
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