![Trade Settlement](https://www.honga.net/totalwar/rome2/images/rome2/buildings/icons/emp_eastern_trade_2.png)
![Persian Rebels (Wrath of Sparta)](https://www.honga.net/totalwar/rome2/images/rome2/flags/rebels_eastern/mon_24.png)
Trade Settlement
Local traders are the first pillar of any community.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
Minor Settlement
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Building Name Trade Settlement |
Level Name east_town_trade_2 |
Building Chain Minor Settlement |
Building Level 2 |
Create Time 3 |
Create Cost 1900 |
Effects
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/food_negative.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/wealth_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/wealth_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/trade_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/growth_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/technology_positive.png)
![](https://www.honga.net/totalwar/rome2/images/rome2/effect_bundles/subterfuge_positive.png)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (Pel_Baktrian_Cavalry) Baktrian Cavalry Although lightly armoured, the speed and efficiency of these riders cannot be matched. |
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80 | 430 | 430 | 37 | 25 | 29 | 26 | 55 | 75 | 30 | |||||||||
2 |
Melee Infantry / Spear Infantry / (Pel_Median_Spear) Median Spearmen The Medes are the literal spearpoint of determined independence. |
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160 | 180 | 180 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | |||||||||
3 |
Missile Infantry / Missile Infantry / (Pel_Persian_Archers) Persian Archers Archers should be valued for the ability to strike down a distant foe. |
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120 | 360 | 360 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 |
Disqus |
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