

Trade Settlement
Local traders are the first pillar of any community.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
Minor Settlement
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Building Name Trade Settlement |
Level Name east_town_trade_2 |
Building Chain Minor Settlement |
Building Level 2 |
Create Time 3 |
Create Cost 1900 |
Effects







Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Afr_Levy_Spear) Levy Spearmen Levies are plentiful, and can stand in battle when properly commanded. |
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160 | 190 | 190 | 13 | 25 | 11 | 49 | 45 | 45 | 30 | |||||||||
2 |
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers) Tribal Slingers Even the smallest pebble is dangerous, in the right hands. |
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120 | 270 | 270 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 25 |
Disqus |
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