

Trade Settlement
Local traders are the first pillar of any community.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
汉化补丁: 3DM蒹葭汉化组
Minor Settlement
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Building Name Trade Settlement |
Level Name east_town_trade_2 |
Building Chain Minor Settlement |
Building Level 2 |
Create Time 3 |
Create Cost 1900 |
Effects







Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
近战步兵 / 枪步兵 / (Eas_Garrison_Spear) 东方矛兵 在矛兵面前骑兵并非不可一世 |
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160 | 170 | 170 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | |||||||||
2 |
远程步兵 / 远程步兵 / (Eas_Slingers) 东方投石兵 即使是巨人,面对灵敏的投石兵也只能望风而逃 |
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120 | 380 | 380 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 |
Disqus |
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