

Slums
The downfall of every empire begins here.Along with magnificent temples, sprawling plazas and shiny palaces, any big ancient city contained a fair share of run-down districts. These slums of the ancient world often came to be due to a sudden influx of outsiders. The newcomers either tried to find their luck in the city or simply sought safety, but many of them faced a life of poverty and misery instead. Ramshackle buildings stood along intertwining alleyways, where muggers lurked at night waiting to pounce on their sorry victims. ‘Proper’ folk, especially the very rich ones, usually avoided such places and would probably not dare visit them without the company of loyal attendants.
Slum
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Slums
(rom_slum_0) Slum Level 0 |
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Building Name Slums |
Level Name rom_slum_0 |
Building Chain Slum |
Building Level 1 |
Create Time 1 |
Create Cost 500 |
Effects




Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (Eas_Mob) Mob The mob is easily roused, but fickle in its bravery and commitment to battle. |
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120 | 40 | 30 | 5 | 24 | 3 | 12 | 10 | 40 | 20 |
Disqus |
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