

交易港
Without trade, the people cannot flourish and enjoy prosperity.Any port needs a safe anchorage and a harbour where cargoes are manhandled onto ships. Greeks and Romans had different approaches: the Greeks adapted to the local environment, while Romans tended to bend nature to their wills. This is clear in their harbour designs. As the Roman Empire grew, harbours had to be built as disembarkation points, sometimes in areas where there was no natural inlet, bay or easy landing spot. In such cases Roman engineers set out to remake the coastline, and they created artificial harbours for their ships. Using wood, concrete and huge stone blocks, they built dams, piers, wharfs, sea walls and even artificial islands to protect harbours. Trajan’s extraordinary harbour at Centumcellae had a large basin dug into the shoreline of the River Tiber, all enclosed by huge walls. It was also connected by canal to Ostia further down the river.
日本語化: JapanTotalWarとは
港
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Building Name 交易港 |
Level Name rome_port_trade_3 |
Building Chain 港 |
Building Level 3 |
Create Time 5 |
Create Cost 3400 |
Effects



Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / 飛び道具艦 / (Rom_Leves_One_Halfer) Raiding Hemiolia - Leves These swift, manoeuvrable ships are a useful scouting force for any admiral. Even a poor man can throw a javelin with skill. |
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80 | 270 | 270 | 402 | 6 | 29 | 80 | 7 | 7 | 5 | 24 | 3 | 37 | 15 | 45 | 20 | |||
2 |
Light Ship / 飛び道具艦 / (Rom_Leves_Two_Halfer) Pursuit Trihemiolia - Leves Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. Even a poor man can throw a javelin with skill. |
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100 | 380 | 380 | 585 | 7 | 29 | 80 | 7 | 7 | 5 | 24 | 3 | 37 | 15 | 45 | 20 |
Disqus |
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