Naval Training |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Naval Training Level 1
Sailors' Huts
"Yep, we'll keep you here till you are ready to taste the brine."
|
2 |
700 |
+5% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+5% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+3% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-1 food (this_region)
-2 public order per turn (this_province)
|
|
|
2 |
 |
Naval Training Level 2
Raiders' Quarters
"We sail at dawn, lads, so you'd better stay sober tonight."
|
3 |
1200 |
+10% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+10% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+6% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-2 public order per turn (this_province)
|
|
|
3 |
 |
Naval Training Level 3
Pirates' Den
"Gold, wine, women - they have it all down there. Not for long, though!"
|
5 |
2000 |
+15% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+15% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+9% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-4 public order per turn (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
|
|
|
4 |
 |
Naval Training Level 4
Marauders' Hall
"There is no finer sight than a ship laden with loot."
|
8 |
3200 |
+20% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+20% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+12% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-4 food (this_region)
-6 public order per turn (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
|
|
|