Minor Settlement |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Minor Settlement Level 1
Village
Communities thrive and grow on common ground and interests.
|
2 |
1200 |
+1% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Minor Settlement Level 2
Market Settlement
Wine breeds friendship, just as grain brings profit.
|
3 |
1800 |
-1 food (this_region)
+3% wealth from all commerce (regions_in_this_province)
100 wealth from local commerce (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Minor Settlement Level 2
Farming Settlement
No sight can bring such joy as an orchard in bloom.
|
3 |
1800 |
-1 food (this_region)
100 wealth from farming (agriculture) (this_building)
+3% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Minor Settlement Level 2
Civil Settlement
"Here, in the shade - it's the perfect spot for a temple to Jupiter."
|
3 |
1900 |
-1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
100 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
5 |
 |
Minor Settlement Level 3
Market Town
"The finest sausages in all of Brundisium, made to our secret recipe!"
|
5 |
2700 |
-4 food (this_region)
+6% wealth from all commerce (regions_in_this_province)
150 wealth from local commerce (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
+12 line of sight across borders (this_region)
|
|
|
6 |
 |
Minor Settlement Level 3
Farming Town
Competition is the meadow in which profits flourish.
|
5 |
2600 |
-4 food (this_region)
150 wealth from farming (agriculture) (this_building)
+6% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
+12 line of sight across borders (this_region)
|
|
|
7 |
 |
Minor Settlement Level 3
Civil Town
Three Senatorial visits in a month! Nice to see Rome has noticed us at last."
|
5 |
2700 |
-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
150 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 squalor (this_region)
+12 line of sight across borders (this_region)
|
|
|
8 |
 |
Minor Settlement Level 4
Market Colonia
As a town grows it develops expensive new appetites, and there's always a seller.
|
8 |
3700 |
-8 food (this_region)
+9% wealth from all commerce (regions_in_this_province)
200 wealth from local commerce (this_building)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
+12 line of sight across borders (this_region)
|
|
|
9 |
 |
Minor Settlement Level 4
Farming Colonia
"You want a taste of the underworld? Visit the cattle sheds at noon."
|
8 |
3600 |
-8 food (this_region)
200 wealth from farming (agriculture) (this_building)
+9% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
+12 line of sight across borders (this_region)
|
|
|
10 |
 |
Minor Settlement Level 4
Civil Colonia
"And how do we attract scholars without a library? Perhaps it's time to raise the taxes..."
|
8 |
3800 |
-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+3 squalor (this_region)
+12 line of sight across borders (this_region)
|
|
|