Amber |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Amber Level 1
Farmstead (Amber Shore)
“This gem contains a fly that Achilles swatted at the gates of Troy, you know...”
|
2 |
1000 |
150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (this_province)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Amber Level 2
Village (Amber Collector)
Why trade in slaves when amber is worth more than flesh?
|
3 |
1400 |
-1 food (this_region)
250 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Amber Level 3
Town (Amber Trader)
The sun sheds its golden tears into the ocean.
|
5 |
1900 |
-4 food (this_region)
350 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Amber Level 4
Pagus (Amber Road)
“A cure for age and madness, no less!”
|
8 |
2500 |
-8 food (this_region)
500 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
|
|
|