鉛 |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
鉛 Level 1
農場 (鉛鉱山)
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
|
2 |
1200 |
100 鉱業(工業)による収入 (this_building)
+1 ターン毎の発展 (this_province)
+1 ターン毎の治安 (衛生) (全ての州)
40 鉛 (this_building)
+12 国境の視界 (this_region)
|
|
|
2 |
 |
鉛 Level 2
村 (地下掘り鉱山)
Shallow mining is less dangerous, but also less lucrative.
|
3 |
1800 |
-1 食料 (this_region)
150 鉱業(工業)による収入 (this_building)
+2 ターン毎の発展 (this_province)
+2 ターン毎の治安 (衛生) (全ての州)
80 鉛 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
3 |
 |
鉛 Level 3
町 (立坑鉱山)
"Dig deeper, you dogs! You’re not done 'til I say so!"
|
5 |
2800 |
-4 食料 (this_region)
200 鉱業(工業)による収入 (this_building)
+3 ターン毎の発展 (this_province)
+3 ターン毎の治安 (衛生) (全ての州)
120 鉛 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
4 |
 |
鉛 Level 4
パグス (水力採掘式鉱山)
Water reveals what stone conceals.
|
8 |
4300 |
-8 食料 (this_region)
300 鉱業(工業)による収入 (this_building)
+5% 工業による収入 (regions_in_this_province)
+4 ターン毎の発展 (this_province)
+4 ターン毎の治安 (衛生) (全ての州)
160 鉛 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|