Leather |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Leather Level 1
Farmstead (Tannery)
A noisome thing, leathercraft, but the business of war hungers for it.
|
2 |
1000 |
100 wealth from manufacturing (industry) (this_building)
+5% wealth from manufacturing (industry) (all regions)
+1 growth per turn (this_province)
40 leather (this_building)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Leather Level 2
Village (Open Air Tannery)
"The neighbours hate the smell, but they'd complain louder with no wineskins."
|
3 |
1400 |
-1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+10% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
80 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Leather Level 3
Town (Leather Workshop)
Good, hardened leather can turn a blow and keep a man from death.
|
5 |
1900 |
-4 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+15% wealth from manufacturing (industry) (all regions)
+3 growth per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Leather Level 4
Pagus (Master Leather Workshop)
"A cuirass fit for a Consul of Rome."
|
8 |
2500 |
-8 food (this_region)
250 wealth from manufacturing (industry) (this_building)
+20% wealth from manufacturing (industry) (all regions)
+4 growth per turn (this_province)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|