Marble |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Marble Level 1
Farmstead (Marble Pit)
"Did you hear? They’re building a new temple! We'd better expand…"
|
2 |
1000 |
建筑成本-5% (regions_in_this_province)
100 wealth from mining (industry) (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1 (所有行省)
40大理石 (this_building)
边界外视野范围+12 (this_region)
|
|
|
2 |
 |
Marble Level 2
Village (Marble Quarry)
A good quarrymaster gleans the balance between quality and quantity.
|
3 |
1400 |
建筑成本-10% (regions_in_this_province)
粮食-1 (this_region)
150 wealth from mining (industry) (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (所有行省)
80大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
3 |
 |
Marble Level 3
Town (Marble Cutter)
It takes years of apprenticeship to perfect the art of stonemasonry.
|
5 |
1900 |
建筑成本-15% (regions_in_this_province)
粮食-4 (this_region)
200 wealth from mining (industry) (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+3 (所有行省)
120大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
4 |
 |
Marble Level 4
Pagus (Marble Architect)
"See there! A statue worthy of Phidias himself!"
|
8 |
2500 |
建筑成本-20% (regions_in_this_province)
粮食-8 (this_region)
300 wealth from mining (industry) (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序+4 (所有行省)
160大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|