州都 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
州都 Level 1 都市 The city is the heart of a people, and the birthing place of civilisation. |
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2 | 1500 |
+6% 全収入源の収入 (regions_in_this_province) 200 生活水準向上による収入 (this_building) +3 ターン毎の発展 (this_province) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 国境の視界 (this_region) |
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2 |
州都 Level 2 サトラップの大都市 Sometimes, autonomy comes at the cost of status. |
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3 | 2000 |
-1 食料 (this_region) +8% 全収入源の収入 (regions_in_this_province) 250 生活水準向上による収入 (this_building) +5 ターン毎の発展 (this_province) +2 ターン毎の治安 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 国境の視界 (this_region) |
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3 |
州都 Level 2 王族の大都市 A centre of trade, politics and military power, bringing glory to the people. |
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3 | 2700 |
+2 東方文化の影響力 (this_region) -1 食料 (this_region) +8% 全収入源の収入 (regions_in_this_province) 300 生活水準向上による収入 (this_building) +3 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 国境の視界 (this_region) |
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4 |
州都 Level 3 サトラップのケルター A flourishing province brings its governor prosperity. |
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5 | 3000 |
+3 城壁上の弩砲 (this_region) -4 食料 (this_region) +10% 全収入源の収入 (regions_in_this_province) 300 生活水準向上による収入 (this_building) +7 ターン毎の発展 (this_province) +4 ターン毎の治安 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 国境の視界 (this_region) |
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5 |
州都 Level 3 王族のケルター With prosperity comes growth and greater prestige, both religious and political. |
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5 | 4400 |
+4 東方文化の影響力 (this_region) +3 城壁上の弩砲 (this_region) -4 食料 (this_region) +10% 全収入源の収入 (regions_in_this_province) 400 生活水準向上による収入 (this_building) +3 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 国境の視界 (this_region) |
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6 |
州都 Level 4 サトラップのカルカー A satrapy is a kingdom in all but name. |
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8 | 6000 |
+6 城壁上の弩砲 (this_region) -8 食料 (this_region) +12% 全収入源の収入 (regions_in_this_province) 350 生活水準向上による収入 (this_building) +9 ターン毎の発展 (this_province) +6 ターン毎の治安 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 国境の視界 (this_region) |
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7 |
州都 Level 4 王族のカルカー A shining city, a seat of power and a source of pride… |
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8 | 7100 |
+6 東方文化の影響力 (this_region) +6 城壁上の弩砲 (this_region) -8 食料 (this_region) +12% 全収入源の収入 (regions_in_this_province) 500 生活水準向上による収入 (this_building) +3 ターン毎の発展 (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) ((NOT DISPLAYED)) (this_region) [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) +12 国境の視界 (this_region) |
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