Glass |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Glass Level 1
Village (Glassware)
"Guaranteed to delight any wife!"
|
2 |
1000 |
100 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+4% research rate (this_faction)
40 glassware (this_building)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Glass Level 2
Settlement (Glass Blower)
"See how breath shapes the vessel? Remarkable."
|
3 |
1400 |
-1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
+8% research rate (this_faction)
80 glassware (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Glass Level 3
Town (Glass Maker)
Expert glassware represents form and function in perfect harmony.
|
5 |
2100 |
-4 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
+12% research rate (this_faction)
120 glassware (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Glass Level 4
Large Town (Master Glass Maker)
A master craftsman can name his price.
|
8 |
3100 |
-8 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
+16% research rate (this_faction)
160 glassware (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|