Religious | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Religious Level 1 Shrine Belief and faith bring a people together in common cause. |
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2 | 700 |
+2 Eastern cultural influence (this_region) +2 public order per turn (this_province) |
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2 |
Religious Level 2 Tower of Silence The dead must not sully earth, fire or water. |
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3 | 1400 |
+3 Eastern cultural influence (this_region) -1 food (this_region) +4 public order per turn (this_province) Bread and Games Edict: +2 public order (this_province) |
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3 |
Religious Level 2 Royal Sanctuary A shrine to honoured ancestors and rulers, and a reminder of history. |
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3 | 1900 |
+4 Eastern cultural influence (this_region) -1 food (this_region) 100 wealth from learning (culture) (this_building) +2 public order per turn (this_province) Bread and Games Edict: +5% wealth generated by all commerce buildings (this_province) |
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4 |
Religious Level 2 Fire Altar The purity of fire warms the spirit and the heart. |
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3 | 1200 |
+2 Eastern cultural influence (this_region) -1 food (this_region) +5% wealth from culture (regions_in_this_province) +3 public order per turn (this_province) Bread and Games Edict: +10% wealth generated by cultural buildings (this_province) |
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5 |
Religious Level 3 Ossuary The bones of the ancestors should be properly reverenced. |
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5 | 2700 |
+4 Eastern cultural influence (this_region) -4 food (this_region) +8 public order per turn (this_province) Bread and Games Edict: +4 public order (this_province) |
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6 |
Religious Level 3 Royal Tombs Even in death, power is a statement to the people. |
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5 | 3900 |
+6 Eastern cultural influence (this_region) -4 food (this_region) 200 wealth from learning (culture) (this_building) +2 public order per turn (this_province) Bread and Games Edict: +10% wealth generated by all commerce buildings (this_province) |
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7 |
Religious Level 3 Fire Temple The sacred flame holds back the night and disorder. |
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5 | 1700 |
+2 Eastern cultural influence (this_region) -3 food (this_region) +10% wealth from culture (regions_in_this_province) +4 public order per turn (this_province) Bread and Games Edict: +20% wealth generated by cultural buildings (this_province) |
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8 |
Religious Level 4 Astudan A place of bones, where the dead return to the elements. |
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8 | 5600 |
+5 Eastern cultural influence (this_region) -8 food (this_region) +16 public order per turn (this_province) Bread and Games Edict: +6 public order (this_province) |
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9 |
Religious Level 4 Royal Mausoleum For great rulers, death is a reminder of greatness. |
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8 | 8000 |
+8 Eastern cultural influence (this_region) -8 food (this_region) 400 wealth from learning (culture) (this_building) +2 public order per turn (this_province) Bread and Games Edict: +20% wealth generated by all commerce buildings (this_province) |
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10 |
Religious Level 4 Temple of Great Fires A beacon in the darkness, bringing light and order to the world. |
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8 | 2300 |
+2 Eastern cultural influence (this_region) -6 food (this_region) +20% wealth from culture (regions_in_this_province) +5 public order per turn (this_province) Bread and Games Edict: +30% wealth generated by cultural buildings (this_province) |
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