Minor Settlement |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Minor Settlement Level 1
Village
A small community founded for common goals and in shared beliefs.
|
2 |
1200 |
+1% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Minor Settlement Level 2
Trade Settlement
Local traders are the first pillar of any community.
|
3 |
1900 |
-1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
100 wealth from local commerce (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Minor Settlement Level 2
Garrison Settlement
Sometimes it's important to remind people who is really in charge.
|
3 |
1800 |
-1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
100 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Minor Settlement Level 3
Trade Town
A bustling hotspot, alive with the hoots of water-sellers and camel traders.
|
5 |
2700 |
-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
200 wealth from local commerce (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
5 |
 |
Minor Settlement Level 3
Garrison Town
A garrison's stability nurtures a growing town.
|
5 |
2600 |
-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
150 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
6 |
 |
Minor Settlement Level 4
Trade Large Town
In the greatest bazaars, anything can be bought... and it's a seller's market.
|
8 |
3800 |
-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
300 wealth from local commerce (this_building)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
7 |
 |
Minor Settlement Level 4
Garrison Large Town
A peaceful, busy metropolis, ensured by the sword.
|
8 |
3600 |
-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|