Horse |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Horse Level 1
Village (Horse Trainers)
Only a horse is worth more broken.
|
2 |
1000 |
100 wealth from livestock (agriculture) (this_building)
+1 growth per turn (this_province)
Level I horses (+5% cavalry speed) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Horse Level 2
Town (Horse Breeders)
Without selective breeding, heavy cavalry would not exist.
|
3 |
2100 |
-2 food (this_region)
200 wealth from livestock (agriculture) (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level II horses (+10% cavalry speed) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Horse Level 3
Colony (Master Horse Breeders)
Noble breeds for those of noble blood.
|
5 |
3900 |
-6 food (this_region)
300 wealth from livestock (agriculture) (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level III horses (+20% cavalry speed) upon recruitment (all provinces)
+12 line of sight across borders (this_region)
|
|
|