
Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Port Level 1 Port A gateway to the world, the colonies, trade and to war's terrors. |
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2 | 900 |
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2 | ![]() |
Port Level 2 Harbour Harbours provide and promote trade, whilst giving shelter from pirates and storms. |
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3 | 1900 |
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3 | ![]() |
Port Level 2 Military Wharf Where warships gather and troops embark for conquest. |
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3 | 2400 |
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4 | ![]() |
Port Level 2 Shipwright Sea legs can be found when there is glory and gold to be gained. |
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3 | 1700 |
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5 | ![]() |
Port Level 2 Fishing Port The rich bounty of the sea can feed many people. |
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3 | 1700 |
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6 | ![]() |
Port Level 3 Trading Port Ships from far away lands bring necessities and luxuries to trade. |
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5 | 3700 |
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7 | ![]() |
Port Level 3 Drydock Drydocks enable speedy production of even the greatest warships. |
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5 | 4300 |
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8 | ![]() |
Port Level 3 Docks Command of the sea requires a powerful navy. |
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5 | 3200 |
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9 | ![]() |
Port Level 3 Fishmonger A fresh catch gets a good price in both town and city. |
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5 | 2600 |
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10 | ![]() |
Port Level 4 Military Port There is one business here: war, and the ships needed to wage it. |
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8 | 6600 |
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11 | ![]() |
Port Level 4 Neosokoi Well-equipped docks enable the construction of great fleets. |
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8 | 5100 |
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12 | ![]() |
Port Level 4 Fish Market Once dried and salted, fish can be traded far and wide. |
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8 | 3600 |
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13 | ![]() |
Port Level 4 Emporion If something cannot be bought or sold here, no one wants it! |
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8 | 6100 |
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