Silk | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Silk Level 1 Village (Silk Trader) To acquire the finest goods, one must travel many leagues. |
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2 | 1100 |
所有商业产值+5% (所有区域) 本地商业生产100财富 (this_building) 每回合人口增长+1 (this_province) 40纺织品 (this_building) 边界外视野范围+12 (this_region) |
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2 |
Silk Level 2 Settlement (Silk Caravan) "We came by way of Antioch. Interesting food." |
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3 | 1700 |
粮食-1 (this_region) 所有商业产值+10% (所有区域) 本地商业生产150财富 (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序+1 (this_province) 80纺织品 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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3 |
Silk Level 3 Town (Silk Market) As trade routes expand, luxuries become more commonplace. |
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5 | 3000 |
粮食-4 (this_region) 所有商业产值+15% (所有区域) 本地商业生产200财富 (this_building) 每回合人口增长+3 (this_province) 每回合公共秩序+2 (this_province) 120纺织品 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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4 |
Silk Level 4 Colony (Silk Road) Silk, religion, knowledge… the Silk Road's gifts are never mundane. |
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8 | 5600 |
粮食-8 (this_region) 所有商业产值+20% (所有区域) 本地商业生产250财富 (this_building) 每回合人口增长+3 (this_province) 每回合公共秩序+3 (this_province) 160纺织品 (this_building) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+12 (this_region) |
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