Lead |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Lead Level 1
Farmstead (Lead Mine)
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
|
2 |
1200 |
100 wealth from mining (industry) (this_building)
+1每回合增長 (this_province)
+1每回合公共秩序(公共衛生) (所有行省)
40領導 (this_building)
+12跨國界的視線 (this_region)
|
|
|
2 |
 |
Lead Level 2
Village (Trench Mine)
Shallow mining is less dangerous, but also less lucrative.
|
3 |
1800 |
-1食物 (this_region)
125 wealth from mining (industry) (this_building)
+2每回合增長 (this_province)
+2每回合公共秩序(公共衛生) (所有行省)
80領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
|
|
|
3 |
 |
Lead Level 3
Town (Shaft Mine)
"Dig deeper, you dogs! You’re not done 'til I say so!"
|
5 |
2800 |
-4食物 (this_region)
150 wealth from mining (industry) (this_building)
+3每回合增長 (this_province)
+3每回合公共秩序(公共衛生) (所有行省)
120領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
|
|
|
4 |
 |
Lead Level 4
Pagus (Sluiced Mine)
Water reveals what stone conceals.
|
8 |
4300 |
-8食物 (this_region)
200 wealth from mining (industry) (this_building)
+5%工業建築的財富 (regions_in_this_province)
+4每回合增長 (this_province)
+4每回合公共秩序(公共衛生) (所有行省)
160領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
|
|
|