Wine |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Wine Level 1
Farmstead (Vineyard)
"In vino sanitas."
|
2 |
1100 |
+5% wealth from all commerce (regions_in_this_province)
150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
40 wine for each region (this_building)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Wine Level 2
Village (Large Vineyard)
A growing city is a thirsty city.
|
3 |
1600 |
-1 food (this_region)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
80 wine for each region (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Wine Level 3
Town (Winemaker)
Even a poor wine can be improved with a little art.
|
5 |
2300 |
-4 food (this_region)
+15% wealth from all commerce (regions_in_this_province)
250 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (all provinces)
120 wine for each region (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Wine Level 4
Pagus (Master Winemaker)
A master vintner reserves the finest grapes. The rest are left for the masses.
|
8 |
3300 |
-8 food (this_region)
+20% wealth from all commerce (regions_in_this_province)
300 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (all provinces)
160 wine for each region (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|