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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Province Capital Level 1 City The city is the heart of a people, where culture and learning flourish. |
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2 | 1500 |
![]() ![]() ![]() ![]() [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) ![]() |
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2 | ![]() |
Province Capital Level 2 Polis A centre of administration, religion and trade. |
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3 | 2700 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) ![]() |
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3 | ![]() |
Province Capital Level 3 Megapolis A shining centre of politics, religion and trade for the people. |
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5 | 4400 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) ![]() |
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4 | ![]() |
Province Capital Level 4 Metropolis Full of life and opportunity, the greatest city forever reinvents itself. |
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8 | 7100 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() [NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region) ![]() |
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