Minor Settlement |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Minor Settlement Level 1
Village
Small communities thrive through shared endeavour.
|
2 |
1200 |
+1 Hellenic cultural influence (this_region)
+1% wealth from all sources (regions_in_this_province)
70 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Minor Settlement Level 2
Market Settlement
"Have you tried Anatolios' olives this season? So plump and juicy!"
|
3 |
1800 |
+2 Hellenic cultural influence (this_region)
-4 food (this_region)
+5% wealth from all commerce (regions_in_this_province)
150 wealth from subsistence (this_building)
+1 growth per turn (this_province)
-2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Minor Settlement Level 2
Farming Settlement
Demeter blesses those who tend the earth.
|
3 |
1800 |
+1 food from all agricultural buildings (this region) (this_region)
+2 Hellenic cultural influence (this_region)
-1 food (this_region)
+5% wealth from agriculture (regions_in_this_province)
100 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Minor Settlement Level 2
Civil Settlement
Careful planning can sow the seeds of greatness.
|
3 |
1900 |
+2 Hellenic cultural influence (this_region)
-1 food (this_region)
+3% wealth from all sources (regions_in_this_province)
120 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
5 |
 |
Minor Settlement Level 3
Market Town
Barter is a form of combat where both parties may walk away the victor.
|
5 |
2700 |
+3 Hellenic cultural influence (this_region)
-8 food (this_region)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
6 |
 |
Minor Settlement Level 3
Farming Town
A profitable surplus is the work of many hands.
|
5 |
2600 |
+2 food from all agricultural buildings (this region) (this_region)
+3 Hellenic cultural influence (this_region)
-4 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
125 wealth from subsistence (this_building)
+5 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
7 |
 |
Minor Settlement Level 3
Civil Town
Straight roads and straighter governors make for a better town.
|
5 |
2700 |
+4 Hellenic cultural influence (this_region)
-4 food (this_region)
+5% wealth from all sources (regions_in_this_province)
160 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
8 |
 |
Minor Settlement Level 4
Market Colony
Silk from the east, garum from the west - all things flow into the market.
|
8 |
3700 |
+4 Hellenic cultural influence (this_region)
-12 food (this_region)
+15% wealth from all commerce (regions_in_this_province)
250 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
9 |
 |
Minor Settlement Level 4
Farming Colony
"Thanks to old Lycurgus, we may all be landowners."
|
8 |
3600 |
+3 food from all agricultural buildings (this region) (this_region)
+4 Hellenic cultural influence (this_region)
-8 food (this_region)
+15% wealth from agriculture (regions_in_this_province)
150 wealth from subsistence (this_building)
+7 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
10 |
 |
Minor Settlement Level 4
Civil Colony
Built in the image of its mother city, now superior in wealth and order.
|
8 |
3800 |
+6 Hellenic cultural influence (this_region)
-8 food (this_region)
+7% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|