Lead |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Lead Level 1
Village (Lead Mine)
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
|
2 |
1200 |
100 wealth from mining (industry) (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1(卫生) (所有行省)
40铸铅 (this_building)
边界外视野范围+12 (this_region)
|
|
|
2 |
 |
Lead Level 2
Settlement (Trench Mine)
Shallow mining is less dangerous, but also less lucrative.
|
3 |
1800 |
粮食-1 (this_region)
125 wealth from mining (industry) (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2(卫生) (所有行省)
80铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
3 |
 |
Lead Level 3
Town (Shaft Mine)
"Dig deeper, you dogs! You’re not done 'til I say so!"
|
5 |
2800 |
粮食-4 (this_region)
150 wealth from mining (industry) (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+3(卫生) (所有行省)
120铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
4 |
 |
Lead Level 4
Colony (Sluiced Mine)
Water reveals what stone conceals.
|
8 |
4300 |
粮食-8 (this_region)
200 wealth from mining (industry) (this_building)
手工业产值+5% (regions_in_this_province)
每回合人口增长+4 (this_province)
每回合公共秩序+4(卫生) (所有行省)
160铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|