Purple Dye |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Purple Dye Level 1
Village (Murex Snail Farm)
"No need to kill it son, just annoy it enough to emit the dye".
|
2 |
1100 |
+10% wealth from manufacturing (industry) (regions_in_this_province)
200 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Purple Dye Level 2
Settlement (Snail Vats)
"We've a big order from the city. We'll need to expand our operations."
|
3 |
1500 |
-1 food (this_region)
+20% wealth from manufacturing (industry) (regions_in_this_province)
300 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Purple Dye Level 3
Town (Dye Works)
Nothing signifies dyeing on a grand scale like a warehouse full of dead snails.
|
5 |
2300 |
-4 food (this_region)
+30% wealth from manufacturing (industry) (regions_in_this_province)
400 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+4 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Purple Dye Level 4
Colony (Master Dye Works)
Only the richest Tyrian purple is worthy of an emperor.
|
8 |
3800 |
-8 food (this_region)
+40% wealth from manufacturing (industry) (regions_in_this_province)
500 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+6 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
|
|
|