Province Capital |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Province Capital Level 1
Settlement
Together we are stronger.
|
2 |
1500 |
+6% 全収入源の収入 (regions_in_this_province)
200 生活水準向上による収入 (this_building)
+3 ターン毎の発展 (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 国境の視界 (this_region)
|
|
|
2 |
 |
Province Capital Level 2
Fortified Settlement
A strong tribe deserves a strong home.
|
3 |
2700 |
-1 食料 (this_region)
+8% 全収入源の収入 (regions_in_this_province)
300 生活水準向上による収入 (this_building)
+5 ターン毎の発展 (this_province)
+2 ターン毎の治安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 国境の視界 (this_region)
|
|
|
3 |
 |
Province Capital Level 3
Hundred
Stout walls keep out many unwanted visitors.
|
5 |
4400 |
-4 食料 (this_region)
+10% 全収入源の収入 (regions_in_this_province)
400 生活水準向上による収入 (this_building)
+7 ターン毎の発展 (this_province)
+4 ターン毎の治安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 国境の視界 (this_region)
|
|
|
4 |
 |
Province Capital Level 4
Warrior Oppidum
All a man could want is within.
|
8 |
7100 |
-8 食料 (this_region)
+10% 全収入源の収入 (regions_in_this_province)
400 生活水準向上による収入 (this_building)
+9 ターン毎の発展 (this_province)
+12 ターン毎の治安 (this_province)
-10% 陸上部隊の徴兵費 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 国境の視界 (this_region)
|
|
|
5 |
 |
Province Capital Level 4
Tribal Oppidum
All a man could want is within.
|
8 |
7100 |
-8 食料 (this_region)
+12% 全収入源の収入 (regions_in_this_province)
500 生活水準向上による収入 (this_building)
+9 ターン毎の発展 (this_province)
+8 ターン毎の治安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 国境の視界 (this_region)
|
|
|