Commons | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Commons Level 1 Commons A little common ground is vital in any settlement. |
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2 | 700 |
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2 | ![]() |
Commons Level 2 Slave Trader Captives are the spoils of war. |
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3 | 4000 |
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3 | ![]() |
Commons Level 2 Storage Pit A full belly is most welcome in the depths of winter. |
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3 | 1100 |
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4 | ![]() |
Commons Level 2 Chieftain's Hold A clever chieftain does what is best for his people. |
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3 | 1300 |
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5 | ![]() |
Commons Level 3 Slave Market Some men are born free, but not all die that way. |
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5 | 11500 |
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6 | ![]() |
Commons Level 3 Souterrain The depths of the earth are a safe place to store food. |
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5 | 2500 |
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7 | ![]() |
Commons Level 3 Warlord's Hold With great power comes great responsibility. |
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5 | 2400 |
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8 | ![]() |
Commons Level 4 Smokehouse A live calf may not last the winter. A smoked one will. |
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8 | 5400 |
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9 | ![]() |
Commons Level 4 Great Hall Power is a curious thing: it must be seen to be believed. |
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8 | 4000 |
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10 | ![]() |
Commons Level 5 High King's Hold A hold and hall fit for a king above all others. |
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12 | 9100 |
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