Commons | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Commons Level 1 Commons A little common ground is vital in any settlement. |
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2 | 700 |
50 wealth from local commerce (this_building) +1 public order per turn (this_province) |
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2 |
Commons Level 2 Slave Trader Captives are the spoils of war. |
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3 | 4000 |
+10% wealth from agriculture (regions_in_this_province) +10% wealth from industry (regions_in_this_province) 100 wealth from local commerce (this_building) -4 public order per turn (this_province) +1 rank for spies upon recruitment (this_province) Reduces slave population decline (this_province) +25% wealth generated by slaves (this_province) |
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3 |
Commons Level 2 Storage Pit A full belly is most welcome in the depths of winter. |
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3 | 1100 |
4 food (this_region) +10% wealth from agriculture (regions_in_this_province) +1 growth per turn (this_province) -2 public order per turn (this_province) +10% army replenishment (regions_in_this_province) |
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4 |
Commons Level 2 Chieftain's Hold A clever chieftain does what is best for his people. |
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3 | 1300 |
-1 food (this_region) 100 wealth from subsistence (this_building) +2 public order per turn (this_province) +1 rank for champions upon recruitment (this_province) |
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5 |
Commons Level 3 Slave Market Some men are born free, but not all die that way. |
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5 | 11500 |
+20% wealth from agriculture (regions_in_this_province) +20% wealth from industry (regions_in_this_province) 250 wealth from local commerce (this_building) -8 public order per turn (this_province) +2 rank for spies upon recruitment (this_province) Reduces slave population decline (this_province) +50% wealth generated by slaves (this_province) |
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6 |
Commons Level 3 Souterrain The depths of the earth are a safe place to store food. |
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5 | 2500 |
6 food (this_region) +20% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) -4 public order per turn (this_province) +20% army replenishment (regions_in_this_province) |
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7 |
Commons Level 3 Warlord's Hold With great power comes great responsibility. |
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5 | 2400 |
-4 food (this_region) 125 wealth from subsistence (this_building) +4 public order per turn (this_province) +2 rank for champions upon recruitment (this_province) |
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8 |
Commons Level 4 Smokehouse A live calf may not last the winter. A smoked one will. |
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8 | 5400 |
8 food (this_region) +30% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) -8 public order per turn (this_province) +30% army replenishment (regions_in_this_province) |
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9 |
Commons Level 4 Great Hall Power is a curious thing: it must be seen to be believed. |
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8 | 4000 |
-8 food (this_region) 150 wealth from subsistence (this_building) +6 public order per turn (this_province) +3 rank for champions upon recruitment (this_province) |
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10 |
Commons Level 5 High King's Hold A hold and hall fit for a king above all others. |
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12 | 9100 |
-12 food (this_region) 400 wealth from subsistence (this_building) +10 public order per turn (this_province) +4 rank for champions upon recruitment (this_province) +1 influence per turn for your political party (this_faction) |
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