Grain |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Grain Level 1
Village (Grain Fields)
"Work harder! The quota must be met!"
|
2 |
1100 |
1 食料 (all regions in adjacent provinces)
1 food (all regions in local province) (regions_in_this_province)
40 農耕(農業)による収入 (this_building)
+10% 農耕(農業)による収入 (regions_in_this_province)
+1 ターン毎の発展 (this_province)
+12 国境の視界 (this_region)
|
|
|
2 |
 |
Grain Level 2
Settlement (Grain Farms)
Feeding a city requires agriculture on a larger scale.
|
3 |
1600 |
2 食料 (all regions in adjacent provinces)
2 food (all regions in local province) (regions_in_this_province)
60 農耕(農業)による収入 (this_building)
+20% 農耕(農業)による収入 (regions_in_this_province)
+2 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
|
|
|
3 |
 |
Grain Level 3
Town (Grain Irrigated Farm)
"We can't bring the farm to the river… let's bring the river to the farm."
|
5 |
2600 |
3 食料 (all regions in adjacent provinces)
3 food (all regions in local province) (regions_in_this_province)
80 農耕(農業)による収入 (this_building)
+40% 農耕(農業)による収入 (regions_in_this_province)
+3 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|
4 |
 |
Grain Level 4
Colonia (Grain Estate)
Conquest and politics are not the only routes to wealth and power.
|
8 |
4300 |
4 食料 (all regions in adjacent provinces)
4 food (all regions in local province) (regions_in_this_province)
100 農耕(農業)による収入 (this_building)
+80% 農耕(農業)による収入 (regions_in_this_province)
+4 ターン毎の発展 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
|
|
|