Leather |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Leather Level 1
Village (Tannery)
A noisome thing, leathercraft, but the business of war hungers for it.
|
2 |
1000 |
工業產生的財富100 (this_building)
+5% wealth from manufacturing (industry) (所有區域)
+1每回合增長 (this_province)
40皮革 (this_building)
+12跨國界的視線 (this_region)
|
|
|
2 |
 |
Leather Level 2
Settlement (Open Air Tannery)
"The neighbours hate the smell, but they'd complain louder with no wineskins."
|
3 |
1400 |
-1食物 (this_region)
工業產生的財富125 (this_building)
+10% wealth from manufacturing (industry) (所有區域)
+2每回合增長 (this_province)
80皮革 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
|
|
|
3 |
 |
Leather Level 3
Town (Leather Workshop)
Good, hardened leather can turn a blow and keep a man from death.
|
5 |
1900 |
-4食物 (this_region)
工業產生的財富150 (this_building)
+15% wealth from manufacturing (industry) (所有區域)
+3每回合增長 (this_province)
120皮革 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
|
|
|
4 |
 |
Leather Level 4
Colonia (Master Leather Workshop)
"A cuirass fit for a Consul of Rome."
|
8 |
2500 |
-8食物 (this_region)
工業產生的財富200 (this_building)
+20% wealth from manufacturing (industry) (所有區域)
+4每回合增長 (this_province)
160皮革 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
|
|
|