Salt |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Salt Level 1
Village (Salt Mine)
Salt is worth more than gold.
|
2 |
1100 |
200 wealth from local commerce (this_building)
+1 growth per turn (this_province)
40 salt (this_building)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
|
|
|
2 |
 |
Salt Level 2
Settlement (Brine Distiller)
The cure for anything is salt water: sweat, tears or the sea.
|
3 |
1600 |
-2 food (this_region)
300 wealth from local commerce (this_building)
+2 growth per turn (this_province)
80 salt (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
|
|
|
3 |
 |
Salt Level 3
Town (Salt Kiln)
A little salt is useful, a lot is profitable.
|
5 |
2300 |
-4 food (this_region)
400 wealth from local commerce (this_building)
+3 growth per turn (this_province)
120 salt (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
|
|
|
4 |
 |
Salt Level 4
Colonia (Salt Workshop)
Salt goods are highly valued by men from the south.
|
8 |
3300 |
-8 food (this_region)
500 wealth from local commerce (this_building)
+4 growth per turn (this_province)
160 salt (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
|
|
|