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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Glass Level 1 Village (Glassware) "Guaranteed to delight any wife!" |
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2 | 1000 |
100 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +4% research rate (this_faction) 40 glassware (this_building) +12 line of sight across borders (this_region) |
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2 |
Glass Level 2 Settlement (Glass Blower) "See how breath shapes the vessel? Remarkable." |
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3 | 1400 |
-1 food (this_region) 150 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) +1 public order per turn (this_province) +8% research rate (this_faction) 80 glassware (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Glass Level 3 Town (Glass Maker) Expert glassware represents form and function in perfect harmony. |
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5 | 2100 |
-4 food (this_region) 200 wealth from manufacturing (industry) (this_building) +3 growth per turn (this_province) +2 public order per turn (this_province) +12% research rate (this_faction) 120 glassware (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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4 |
Glass Level 4 Colonia (Master Glass Maker) A master craftsman can name his price. |
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8 | 3100 |
-8 food (this_region) 300 wealth from manufacturing (industry) (this_building) +4 growth per turn (this_province) +3 public order per turn (this_province) +16% research rate (this_faction) 160 glassware (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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