Grain |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Grain Level 1
Village (Grain Fields)
"Work harder! The quota must be met!"
|
2 |
1100 |
1粮食 (all regions in adjacent provinces)
1 food (all regions in local province) (regions_in_this_province)
农业生产40财富 (this_building)
农业产值+10% (regions_in_this_province)
每回合人口增长+1 (this_province)
边界外视野范围+12 (this_region)
|
|
|
2 |
 |
Grain Level 2
Settlement (Grain Farms)
Feeding a city requires agriculture on a larger scale.
|
3 |
1600 |
2粮食 (all regions in adjacent provinces)
2 food (all regions in local province) (regions_in_this_province)
农业生产60财富 (this_building)
农业产值+20% (regions_in_this_province)
每回合人口增长+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
3 |
 |
Grain Level 3
Town (Grain Irrigated Farm)
"We can't bring the farm to the river… let's bring the river to the farm."
|
5 |
2600 |
3粮食 (all regions in adjacent provinces)
3 food (all regions in local province) (regions_in_this_province)
农业生产80财富 (this_building)
农业产值+40% (regions_in_this_province)
每回合人口增长+3 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|
4 |
 |
Grain Level 4
Colonia (Grain Estate)
Conquest and politics are not the only routes to wealth and power.
|
8 |
4300 |
4粮食 (all regions in adjacent provinces)
4 food (all regions in local province) (regions_in_this_province)
农业生产100财富 (this_building)
农业产值+80% (regions_in_this_province)
每回合人口增长+4 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
|
|
|