
Port | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Port Level 1 Port A port is a gateway to the world of trade and military adventure. |
||||
2 | 800 |
![]() |
||||
2 | ![]() |
Port Level 2 Harbour When ships can find safe haven, the people will prosper. |
||||
3 | 1700 |
![]() ![]() ![]() |
||||
3 | ![]() |
Port Level 2 Shipwright The rule of law allows trade to flourish, even at sea. |
||||
3 | 1600 |
![]() |
||||
4 | ![]() |
Port Level 2 Military Wharf He who commands the sea goes where he wills, and fights where he wills. |
||||
3 | 2100 |
![]() ![]() |
||||
5 | ![]() |
Port Level 2 Fishing Port Fish are always good, but fish sauce is more welcome still to a good Roman! |
||||
3 | 1500 |
![]() ![]() ![]() |
||||
6 | ![]() |
Port Level 3 Trading Port Without trade, the people cannot flourish and enjoy prosperity. |
||||
5 | 3400 |
![]() ![]() ![]() |
||||
7 | ![]() |
Port Level 3 Docks Within the timber is a ship waiting to be born. |
||||
5 | 2900 |
![]() |
||||
8 | ![]() |
Port Level 3 Drydock A drydock aids the construction and maintenance of any battlefleet. |
||||
5 | 3800 |
![]() ![]() |
||||
9 | ![]() |
Port Level 3 Fishmonger Fish, to different degrees of freshness, can feed a whole city. |
||||
5 | 2300 |
![]() ![]() ![]() |
||||
10 | ![]() |
Port Level 4 Coastal Patrol Trade is the lifeblood of an empire, even more than military might. |
||||
8 | 4900 |
![]() |
||||
11 | ![]() |
Port Level 4 Portus Classis The fleet headquarters embodies both symbolic and practical seapower. |
||||
8 | 5900 |
![]() ![]() |
||||
12 | ![]() |
Port Level 4 Forum Piscarium The bounty of Neptune's depths feeds both gourmets and gutter-trash. |
||||
8 | 3100 |
![]() ![]() ![]() |
||||
13 | ![]() |
Port Level 4 Emporium What cannot be bought is not worth buying. |
||||
8 | 5600 |
![]() ![]() ![]() |
|
|
|