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HomeHome / Total War: Rome II / Arevaci Tribal Council (Hannibal at the Gates) / Technologies / Siege
Arevaci Tribal Council (Hannibal at the Gates) Arevaci Tribal Council (Hannibal at the Gates) Technologies

Siege

Vast engines of war can grind an enemy into the dust.

Siege
No. Technology research_points cost_per_round Requires Effects Enables
1 Emergency Measures Siege Tier 1
Emergency Measures
Those who cannot fight are of little use in a siege.
200 0 Supply Foraging
  • -3% siege unit costs (all provinces)
  • -20% attritional losses when under siege
Great Food Vault Battering Ram Woodworker
2 Battering Ram Siege Tier 2
Battering Ram
"Knock, knock!"
300 0 Emergency Measures
  • -3% siege unit costs (all provinces)
  • -20% attritional losses when besieging
  • Pre-siege: battering ram
Siege Tower Carpenter
3 Great Food Vault Siege Tier 2
Great Food Vault
Famine can be kept at bay, with a little forethought.
300 0 Emergency Measures
  • -3% siege unit costs (all provinces)
  • -30% attritional losses when under siege
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
Ammunition Stores
4 Ammunition Stores Siege Tier 3
Ammunition Stores
What use is the mightiest engine when there is nothing to fling at the enemy but insults?
500 0 Great Food Vault
  • -5% siege unit costs (all provinces)
  • +25% ammunition for units during siege defence battles
  • -50% attritional losses when under siege
  • +20% shots per minute for all siege units
Boiling Oil
5 Siege Tower Siege Tier 3
Siege Tower
If you cannot go through a fortress wall, go over it. And in style.
800 0 Battering Ram
  • -5% siege unit costs (all provinces)
  • -30% attritional losses when besieging
  • -1 enemy siege hold-out time
    (double for city-ports)
  • Pre-siege: siege tower
Torsion Techniques
6 Boiling Oil Siege Tier 4
Boiling Oil
Not even the bravest can master their horror when being scalded to death.
1000 0 Ammunition Stores
  • -5% siege unit costs (all provinces)
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
  • Enables settlement gates to pour boiling oil (all regions)
Armoured Siege Units
7 Armoured Siege Units Siege Tier 5
Armoured Siege Units
Powerful siege engines have delicate innards.
1600 0 Boiling Oil
  • -7% siege unit costs (all provinces)
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
  • +25% health for all siege vehicles
  • +25% armour for all siege units
Improved Defensive Artillery
8 Improved Defensive Artillery Siege Tier 6
Improved Defensive Artillery
He who casts the biggest stone laughs last.
2400 0 Armoured Siege Units
  • -7% siege unit costs (all provinces)
  • +10% missile damage inflicted by all siege weapons
  • +10% city tower damage
  • +10% city tower shots per minute
9 Torsion Techniques Siege Tier 6
Torsion Techniques
The largest wall will tumble after many powerful blows.
2400 0 Siege Tower
  • -7% siege unit costs (all provinces)
  • -50% attritional losses when besieging
  • -1 enemy siege hold-out time
    (double for city-ports)
  • +15% missile damage for all siege units
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