
Auxiliary Corps
- Melee Infantry (16)
- Missile Infantry (18)
- Spear Infantry (7)
- Melee Cavalry (15)
- Missile Cavalry (11)
- Shock Cavalry (4)
- Elephant (2)
- Melee Ship (18)
- Missile Ship (15)
Melee Infantry | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (Aux_Bac_Hillmen) Auxiliary Bactrian Hillmen Armed with javelins and axes, these hardy hill people can trouble an enemy. |
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160 | 260 | 260 | 60 | 28 | 26 | 10 | 36 | 45 | 45 | 25 | ||||||||
2 |
Melee Infantry / Melee Infantry / (Aux_Cel_Axe_Warriors) Auxiliary Axe Warriors In the hands of a loyal auxiliaries, axes can be most charming! |
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160 | 470 | 470 | 100 | 35 | 26 | 20 | 50 | 65 | 55 | 55 | ||||||||
3 |
Melee Infantry / Melee Infantry / (Aux_Cel_Naked_Swords) Auxiliary Naked Swords The savage gods of war should be used to Rome's advantage. |
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160 | 480 | 480 | 100 | 30 | 25 | 32 | 59 | 10 | 60 | 55 | ||||||||
4 |
Melee Infantry / Melee Infantry / (Aux_Cel_Short_Swords) Auxiliary Short Swords Bravery in battle, rather than skill, sometimes gives worth to a man. |
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160 | 470 | 470 | 90 | 37 | 34 | 19 | 45 | 45 | 50 | 40 | ||||||||
5 |
Melee Infantry / Melee Infantry / (Aux_Cel_Warriors) Auxiliary Celtic Warriors A Celt may swing a longsword for Rome and remain a Celt. |
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160 | 350 | 350 | 80 | 27 | 40 | 25 | 50 | 45 | 55 | 45 | ||||||||
6 |
Melee Infantry / Melee Infantry / (Aux_Dac_Falxmen) Auxiliary Falxmen The falx is a deadly weapon in the correct hands - in Roman hands… |
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160 | 320 | 320 | 90 | 38 | 39 | 48 | 11 | 10 | 50 | 40 | ||||||||
7 |
Melee Infantry / Melee Infantry / (Aux_Eas_Hillmen) Auxiliary Hillmen Resentment of others can make anyone fight hard, even for Rome. |
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160 | 220 | 220 | 60 | 20 | 26 | 10 | 36 | 15 | 45 | 25 | ||||||||
8 |
Melee Infantry / Melee Infantry / (Aux_Egy_Infantry) Auxiliary Egyptian Infantry The sons of the desert can be of useful service to Rome. |
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160 | 200 | 200 | 60 | 16 | 24 | 8 | 41 | 55 | 45 | 30 | ||||||||
9 |
Melee Infantry / Melee Infantry / (Aux_Gal_Warriors) Auxiliary Gallic Warriors A Gaul may skilfully swing a longsword for Rome and remain a Gaul. |
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160 | 350 | 350 | 80 | 25 | 40 | 20 | 58 | 45 | 50 | 45 | ||||||||
10 |
Melee Infantry / Melee Infantry / (Aux_Ibe_Scutarii) Auxiliary Scutarii Heavy infantry, armed with deadly falcata swords, are a handy unit for any general. |
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160 | 620 | 620 | 120 | 42 | 35 | 21 | 60 | 60 | 55 | 50 | ||||||||
11 |
Melee Infantry / Melee Infantry / (Aux_Ibe_Sword) Auxiliary Iberian Swordsmen Javelins and swords make these Iberians a worthy addition to the Roman battle line. |
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160 | 350 | 350 | 80 | 35 | 35 | 20 | 60 | 15 | 50 | 40 | ||||||||
12 |
Melee Infantry / Melee Infantry / (Aux_Ill_Coastal_Levies) Auxiliary Coastal Levies Good axemen should always have a place in the armies of Rome. |
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160 | 270 | 270 | 80 | 20 | 26 | 10 | 36 | 45 | 45 | 30 | ||||||||
13 |
Melee Infantry / Melee Infantry / (Aux_Ill_Raiders) Auxiliary Illyrian Raiders Swift, local infantry who know the territory; a valuable addition to the ranks. |
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160 | 400 | 400 | 90 | 34 | 26 | 16 | 40 | 60 | 45 | 55 | ||||||||
14 |
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Extraordinarii) Socii Extraordinarii For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride. |
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160 | 760 | 760 | 140 | 37 | 34 | 18 | 52 | 95 | 65 | 55 | ||||||||
15 |
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Hastati) Socii Hastati These troops throw spears at the enemy, and then close to settle matters with the sword. |
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160 | 330 | 330 | 90 | 28 | 34 | 14 | 47 | 60 | 50 | 40 | ||||||||
16 |
Melee Infantry / Melee Infantry / (Aux_Thr_Warriors) Auxiliary Thracian Warriors When victorious over a worthy opponent, absorb its strength. |
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160 | 420 | 420 | 90 | 46 | 45 | 36 | 12 | 30 | 50 | 45 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
17 |
Missile Infantry / Missile Infantry / (Aux_Afr_Archers) Auxiliary Sabaean Archers An archer at home in desert sands is always useful. |
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120 | 290 | 290 | 70 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||||
18 |
Missile Infantry / Missile Infantry / (Aux_Bri_Slingers) Auxiliary Briton Slingers A good slinger is worth his weight in slingshot, many times over. |
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120 | 380 | 380 | 80 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 25 | 50 | 25 | ||||
19 |
Missile Infantry / Missile Infantry / (Aux_Cel_Skirm) Auxiliary Celtic Skirmishers Even the humblest can serve Rome in times of need. |
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120 | 350 | 350 | 90 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 27 | 40 | 50 | 25 | ||||
20 |
Missile Infantry / Missile Infantry / (Aux_Dac_Bowmen) Auxiliary Dacian Bowmen Bowmen will always find a use, no matter their quality. |
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120 | 280 | 280 | 70 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||||
21 |
Missile Infantry / Missile Infantry / (Aux_Dac_Skirm) Auxiliary Dacian Skirmishers Excellent local skirmishers to screen the movements of the Legions. |
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120 | 300 | 300 | 80 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 27 | 40 | 45 | 25 | ||||
22 |
Missile Infantry / Missile Infantry / (Aux_Eas_Javelinmen) Auxiliary Eastern Javelinmen These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve. |
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120 | 370 | 370 | 80 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||||
23 |
Missile Infantry / Missile Infantry / (Aux_Egy_Archers) Auxiliary Egyptian Archers Archers can strike down the enemies of Rome at a distance. |
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120 | 280 | 280 | 70 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||||
24 |
Missile Infantry / Missile Infantry / (Aux_Gal_Gallic_Hunters) Auxiliary Gallic Hunters The skills of a hunter are best used in the service of Rome. |
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120 | 450 | 450 | 90 | 35 | 150 | 7 | 15 | 17 | 24 | 5 | 15 | 10 | 45 | 40 | ||||
25 |
Missile Infantry / Missile Infantry / (Aux_Ger_Longbow_Hunters) Auxiliary Longbow Hunters An arrow shot in Rome's service is always a good thing. |
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120 | 300 | 300 | 80 | 40 | 125 | 5 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||||
26 |
Missile Infantry / Missile Infantry / (Aux_Gre_Cretan_Archers) Auxiliary Cretan Archers Give a Cretan a bow, and he will conquer in the name of Rome. |
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120 | 600 | 600 | 130 | 40 | 150 | 7 | 15 | 12 | 24 | 6 | 14 | 30 | 55 | 55 | ||||
27 |
Missile Infantry / Missile Infantry / (Aux_Gre_Peltasts) Auxiliary Peltasts A good Roman commander knows the value of skirmishers. |
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120 | 420 | 420 | 90 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | ||||
28 |
Missile Infantry / Missile Infantry / (Aux_Gre_Rhodian_Slingers) Auxiliary Rhodian Slingers Few can match the deadly accuracy of the men of Rhodes. |
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120 | 590 | 590 | 100 | 29 | 150 | 8 | 25 | 12 | 24 | 6 | 24 | 25 | 55 | 55 | ||||
29 |
Missile Infantry / Missile Infantry / (Aux_Ibe_Balearic_Slingers) Auxiliary Balearic Slingers If a target can be seen, the sling stone is already on its way. |
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120 | 560 | 560 | 100 | 29 | 150 | 8 | 25 | 10 | 24 | 4 | 38 | 25 | 50 | 45 | ||||
30 |
Missile Infantry / Missile Infantry / (Aux_Ibe_Slingers) Auxiliary Iberian Slingers An Iberian stone cast for Rome can be as deadly as any other. |
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120 | 280 | 280 | 70 | 20 | 150 | 7 | 25 | 8 | 24 | 7 | 37 | 25 | 45 | 35 | ||||
31 |
Missile Infantry / Missile Infantry / (Aux_Num_Javelinmen) Auxiliary Numidian Javelinmen These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay. |
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120 | 430 | 430 | 90 | 32 | 80 | 8 | 7 | 10 | 24 | 4 | 38 | 15 | 50 | 45 | ||||
32 |
Missile Infantry / Missile Infantry / (Aux_Per_Archers) Auxiliary Persian Archers Deadly archers remain deadly, even when they wear another's colours. |
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120 | 370 | 370 | 70 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||||
33 |
Missile Infantry / Missile Infantry / (Aux_Syrian_Archers) Auxiliary Syrian Archers The chance to strike down Rome's enemies at a distance should be embraced, always. |
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120 | 520 | 520 | 100 | 35 | 150 | 6 | 15 | 10 | 24 | 4 | 13 | 40 | 55 | 40 | ||||
34 |
Missile Infantry / Missile Infantry / (Aux_Thr_Peltasts) Auxiliary Thracian Peltasts Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general. |
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120 | 480 | 480 | 90 | 41 | 80 | 8 | 7 | 28 | 35 | 12 | 40 | 30 | 55 | 45 | ||||
Spear Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
35 |
Melee Infantry / Spear Infantry / (Aux_Afr_Spr) Auxiliary Sabaean Spearmen A man at home in the desert has his uses. |
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160 | 190 | 190 | 60 | 13 | 25 | 11 | 34 | 45 | 45 | 30 | ||||||||
36 |
Melee Infantry / Spear Infantry / (Aux_Ara_Spr) Auxiliary Arabian Spearmen Silver buys desert guile, and some familiarity with the spear. |
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160 | 200 | 200 | 60 | 13 | 25 | 11 | 49 | 45 | 45 | 30 | ||||||||
37 |
Melee Infantry / Spear Infantry / (Aux_Bri_Spear_Band) Auxiliary Spear Band It is honourable to take Roman coin, and carry a spear into battle. |
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160 | 320 | 320 | 80 | 17 | 22 | 21 | 58 | 45 | 45 | 40 | ||||||||
38 |
Melee Infantry / Spear Infantry / (Aux_Dac_Spears) Auxiliary Dacian Spears Within their limitations, a Roman commander can always find a use for spearmen. |
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160 | 220 | 220 | 60 | 11 | 22 | 13 | 54 | 45 | 45 | 30 | ||||||||
39 |
Melee Infantry / Spear Infantry / (Aux_Ger_Spear_Brothers) Auxiliary Spear Brothers Germans are still fierce and formidable, even in Roman uniforms. |
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160 | 560 | 560 | 100 | 25 | 26 | 23 | 66 | 50 | 55 | 40 | ||||||||
40 |
Melee Infantry / Spear Infantry / (Aux_Gre_Hoplites) Auxiliary Hoplites Romans recognise the manly virtues embodied by the phalanx. |
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160 | 650 | 650 | 130 | 34 | 26 | 21 | 57 | 80 | 60 | 55 | ||||||||
41 |
Melee Infantry / Spear Infantry / (Aux_Par_Spear) Auxiliary Parthian Spearmen Spearmen do not need to be skilled or well paid to die for Rome. |
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160 | 230 | 230 | 50 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
42 |
Cavalry / Melee Cavalry / (Aux_Afr_Cav) Auxiliary Sabaean Cavalry The desert breeds fierce fighters, and good horsemen. |
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80 | 490 | 490 | 100 | 46 | 38 | 28 | 50 | 15 | 80 | 40 | ||||||||
43 |
Cavalry / Melee Cavalry / (Aux_Ara_Camel_Spear) Auxiliary Camel Spearmen Hardy fighters whose camels unnerve horses. |
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80 | 420 | 420 | 90 | 28 | 25 | 25 | 50 | 25 | 85 | 40 | ||||||||
44 |
Cavalry / Melee Cavalry / (Aux_Ara_Cav) Auxiliary Arabian Cavalry The desert does not allow fools or cowards to live long. |
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80 | 480 | 480 | 100 | 46 | 38 | 28 | 50 | 15 | 75 | 40 | ||||||||
45 |
Cavalry / Melee Cavalry / (Aux_Bac_Light_Horse) Auxiliary Bactrian Light Horse These men are of tough hill stock, and handy in a fight. |
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80 | 430 | 430 | 90 | 37 | 25 | 29 | 26 | 55 | 75 | 30 | ||||||||
46 |
Cavalry / Melee Cavalry / (Aux_Bri_Scout_Riders) Auxiliary Briton Scout Riders Light horsemen are always useful as a general's eyes and ears. |
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80 | 400 | 400 | 80 | 38 | 27 | 31 | 30 | 40 | 70 | 35 | ||||||||
47 |
Cavalry / Melee Cavalry / (Aux_Cel_Light_Horse) Auxiliary Celtic Light Horse No Roman general would refuse cavalry able to fight and scout. |
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80 | 450 | 450 | 110 | 42 | 27 | 39 | 56 | 15 | 75 | 45 | ||||||||
48 |
Cavalry / Melee Cavalry / (Aux_Dac_Spear_Horsemen) Auxiliary Spear Horsemen While not renowned as horsemen, Dacians can still set spears and charge. |
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80 | 550 | 550 | 110 | 31 | 27 | 33 | 36 | 60 | 90 | 45 | ||||||||
49 |
Cavalry / Melee Cavalry / (Aux_Eas_Cappadocian_Cav) Auxiliary Cappadocian Cavalry No ambitious Roman commander ignores a force of competent cavalrymen. |
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80 | 820 | 820 | 150 | 49 | 29 | 38 | 37 | 70 | 90 | 60 | ||||||||
50 |
Cavalry / Melee Cavalry / (Aux_Gal_Light_Horse) Auxiliary Gallic Light Horse A good Roman commander can put light cavalry to good use in a fight. |
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80 | 510 | 510 | 100 | 42 | 27 | 39 | 56 | 15 | 75 | 45 | ||||||||
51 |
Cavalry / Melee Cavalry / (Aux_Gal_Noble_Horse) Auxiliary Noble Horse A mounted, armoured fist is always useful in a Roman army. |
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80 | 1300 | 1300 | 200 | 51 | 31 | 47 | 44 | 75 | 105 | 70 | ||||||||
52 |
Cavalry / Melee Cavalry / (Aux_Gre_Citizen_Cav) Auxiliary Citizen Cavalry Loyal auxiliaries are a useful cavalry force. |
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80 | 540 | 540 | 100 | 37 | 26 | 28 | 28 | 70 | 75 | 45 | ||||||||
53 |
Cavalry / Melee Cavalry / (Aux_Ibe_Cav) Auxiliary Iberian Cavalry These auxiliaries are a flexible force of cavalry in any Roman army. |
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80 | 500 | 500 | 100 | 50 | 39 | 31 | 50 | 15 | 75 | 40 | ||||||||
54 |
Cavalry / Melee Cavalry / (Aux_Ibe_Scutarii_Cav) Auxiliary Scutarii Cavalry These heavy cavalrymen are well-versed in the cut-and-thrust of melee. |
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80 | 680 | 680 | 130 | 42 | 25 | 37 | 44 | 55 | 80 | 55 | ||||||||
55 |
Cavalry / Melee Cavalry / (Aux_Ill_Cav) Auxiliary Illyrian Cavalry Romans are infantrymen; it makes sense, then, to use whatever auxiliary cavalry can be found. |
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80 | 460 | 460 | 80 | 28 | 25 | 30 | 40 | 55 | 75 | 45 | ||||||||
56 |
Cavalry / Melee Cavalry / (Aux_Ita_Socii_Equites) Socii Equites Excellent horsemen and a valuable striking force to a bold commander. |
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80 | 650 | 650 | 110 | 38 | 25 | 34 | 37 | 55 | 85 | 50 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
57 |
Cavalry / Missile Cavalry / (Aux_Ara_Camel_Archers) Auxiliary Camel Archers Camels make useful mounts for archers, if only because they upset horses! |
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80 | 450 | 450 | 90 | 35 | 125 | 6 | 15 | 16 | 24 | 8 | 15 | 10 | 85 | 35 | ||||
58 |
Cavalry / Missile Cavalry / (Aux_Eas_Horse_Skirm) Auxiliary Horse Skirmishers Roman generals find mounted skirmishers useful from time to time. |
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80 | 390 | 390 | 80 | 32 | 80 | 7 | 7 | 9 | 24 | 4 | 38 | 15 | 70 | 30 | ||||
59 |
Cavalry / Missile Cavalry / (Aux_Ger_Scout_Riders) Auxiliary Germanic Scout Riders A Roman army needs cunning troops to be its eyes and ears. |
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80 | 440 | 440 | 90 | 32 | 80 | 7 | 7 | 34 | 34 | 24 | 40 | 30 | 70 | 45 | ||||
60 |
Cavalry / Missile Cavalry / (Aux_Gre_Tarantine_cav) Auxiliary Tarantine Cavalry Good, skilled horsemen will always find a place in the ranks of the Roman army. |
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80 | 560 | 560 | 120 | 32 | 80 | 8 | 7 | 18 | 36 | 11 | 36 | 65 | 80 | 50 | ||||
61 |
Cavalry / Missile Cavalry / (Aux_Ibe_Cantabrian_Cav) Auxiliary Cantabrian Cavalry These master skirmishers can harry an enemy unit to breaking point and beyond. |
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80 | 500 | 500 | 100 | 41 | 80 | 8 | 7 | 46 | 35 | 15 | 51 | 15 | 80 | 55 | ||||
62 |
Cavalry / Missile Cavalry / (Aux_Num_Cav) Auxiliary Numidian Cavalry Numidians are expert mounted skirmishers, able to strike and withdraw quickly. |
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80 | 550 | 550 | 100 | 41 | 80 | 8 | 7 | 18 | 24 | 10 | 39 | 15 | 70 | 55 | ||||
63 |
Cavalry / Missile Cavalry / (Aux_Par_Horse_Archers) Auxiliary Parthian Horse Archers No Roman commander worth his salt ignores the possibilities of horse archers. |
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80 | 430 | 430 | 80 | 40 | 125 | 6 | 15 | 10 | 24 | 4 | 13 | 10 | 70 | 40 | ||||
64 |
Cavalry / Missile Cavalry / (Aux_Sar_Horse_Archers) Auxiliary Sarmatian Horse Archers Sarmatians in the service of Rome are a force well worth their salt. |
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80 | 360 | 360 | 80 | 40 | 125 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 70 | 30 | ||||
65 |
Cavalry / Missile Cavalry / (Aux_Scy_Armour_horse_Archers) Auxiliary Armoured Horse Archers Scythians who pull a bow for Rome are worthy warriors. |
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80 | 580 | 620 | 120 | 40 | 125 | 6 | 15 | 37 | 34 | 15 | 15 | 35 | 75 | 45 | ||||
66 |
Cavalry / Missile Cavalry / (Aux_Scy_Horse_Archers) Auxiliary Scythian Horse Archers Scythians who pull a bow for Rome are worthy warriors. |
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80 | 360 | 380 | 90 | 40 | 125 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 70 | 30 | ||||
67 |
Cavalry / Missile Cavalry / (Aux_Thr_Cav) Auxiliary Thracian Cavalry Those who fling javelins in the service of Rome do so with the blessings of Jupiter! |
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80 | 450 | 450 | 90 | 32 | 80 | 7 | 7 | 40 | 24 | 16 | 36 | 40 | 75 | 35 | ||||
Shock Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
68 |
Cavalry / Shock Cavalry / (Aux_Ita_Socii_Equites_Extraordinarii) Socii Equites Extraordinarii These heavy cavalry give excellent account of themselves in close-combat. |
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80 | 840 | 840 | 140 | 34 | 25 | 57 | 11 | 60 | 100 | 55 | ||||||||
69 |
Cavalry / Shock Cavalry / (Aux_Per_Cav) Auxiliary Persian Cavalry A wise Roman commander recognises cavalry talent, and values it. |
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80 | 640 | 640 | 130 | 40 | 25 | 67 | 15 | 40 | 95 | 60 | ||||||||
70 |
Cavalry / Shock Cavalry / (Aux_Sar_Armour_Lancers) Auxiliary Armoured Lancers These armoured lancers can be the sharp point of a Roman general's bloody spear! |
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80 | 550 | 550 | 100 | 40 | 25 | 57 | 16 | 30 | 85 | 30 | ||||||||
71 |
Cavalry / Shock Cavalry / (Aux_Sar_Lancers) Auxiliary Sarmatian Lancers Enemy guts spilled by a lance are a good thing for any Roman commander. |
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80 | 340 | 340 | 70 | 34 | 25 | 51 | 16 | 10 | 70 | 35 | ||||||||
Elephant | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
72 |
Elephants / Elephant / (Aux_Afr_Elephant) Auxiliary African Elephants In the end, all things must serve Rome. |
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12 | 1400 | 1400 | 180 | 54 | 60 | 36 | 21 | 30 | 905 | 55 | ||||||||
73 |
Elephants / Elephant / (Aux_Ind_War_Elephant) Auxiliary Indian War Elephants Even the most exotic and temperamental of beasts can be made to serve the will of the Senate! |
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24 | 1500 | 1500 | 200 | 34 | 60 | 28 | 20 | 30 | 1005 | 65 | ||||||||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
74 |
Light Ship / Melee Ship / (Aux_Afr_Spr_Two) Assault Bireme - Auxiliary Sabaean Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. A man at home in the desert has his uses. |
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60 | 230 | 230 | 46 | 501 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 30 | ||||||
75 |
Light Ship / Melee Ship / (Aux_Ara_Spr_Two) Assault Bireme - Auxiliary Arabian Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Silver buys desert guile, and some familiarity with the spear. |
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60 | 280 | 280 | 56 | 501 | 6 | 13 | 25 | 11 | 49 | 45 | 45 | 30 | ||||||
76 |
Light Ship / Melee Ship / (Aux_Bac_Hillmen_Two) Assault Bireme - Auxiliary Bactrian Hillmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Armed with javelins and axes, these hardy hill people can trouble an enemy. |
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60 | 260 | 260 | 52 | 501 | 6 | 28 | 26 | 10 | 36 | 45 | 45 | 25 | ||||||
77 |
Light Ship / Melee Ship / (Aux_Bri_Spear_Band_Two) Assault Bireme - Auxiliary Spear Band With a ramming attack that can break an enemy hull, these ships are deadly weapons. It is honourable to take Roman coin, and carry a spear into battle. |
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60 | 330 | 330 | 66 | 501 | 6 | 17 | 22 | 21 | 58 | 45 | 45 | 40 | ||||||
78 |
Light Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two) Assault Bireme - Auxiliary Axe Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. In the hands of a loyal auxiliaries, axes can be most charming! |
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60 | 380 | 380 | 76 | 501 | 6 | 35 | 26 | 20 | 50 | 65 | 55 | 55 | ||||||
79 |
Light Ship / Melee Ship / (Aux_Cel_Warriors_Two) Assault Bireme - Auxiliary Celtic Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. A Celt may swing a longsword for Rome and remain a Celt. |
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60 | 330 | 330 | 66 | 501 | 6 | 27 | 40 | 25 | 50 | 45 | 55 | 45 | ||||||
80 |
Light Ship / Melee Ship / (Aux_Dac_Spears_Two) Assault Bireme - Auxiliary Dacian Spears With a ramming attack that can break an enemy hull, these ships are deadly weapons. Within their limitations, a Roman commander can always find a use for spearmen. |
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60 | 280 | 280 | 56 | 501 | 6 | 11 | 22 | 13 | 54 | 45 | 45 | 30 | ||||||
81 |
Light Ship / Melee Ship / (Aux_Eas_Hillmen_Two) Assault Bireme - Auxiliary Hillmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Resentment of others can make anyone fight hard, even for Rome. |
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60 | 220 | 220 | 44 | 501 | 6 | 20 | 26 | 10 | 36 | 15 | 45 | 25 | ||||||
82 |
Medium Ship / Melee Ship / (Aux_Egy_Infantry_Four) Assault Quadrireme - Auxiliary Egyptian Infantry Ramming attacks from these ships inflict terrible damage. The sons of the desert can be of useful service to Rome. |
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120 | 410 | 410 | 82 | 825 | 6 | 16 | 24 | 8 | 41 | 55 | 45 | 30 | ||||||
83 |
Light Ship / Melee Ship / (Aux_Gal_Warriors_Two) Assault Bireme - Auxiliary Gallic Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. A Gaul may skilfully swing a longsword for Rome and remain a Gaul. |
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60 | 340 | 340 | 68 | 501 | 6 | 25 | 40 | 20 | 58 | 45 | 50 | 45 | ||||||
84 |
Light Ship / Melee Ship / (Aux_Ger_Spear_Brothers_Two) Assault Bireme - Auxiliary Spear Brothers With a ramming attack that can break an enemy hull, these ships are deadly weapons. Germans are still fierce and formidable, even in Roman uniforms. |
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60 | 340 | 340 | 68 | 501 | 6 | 25 | 26 | 23 | 66 | 50 | 55 | 40 | ||||||
85 |
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four) Assault Quadrireme - Auxiliary Hoplites Ramming attacks from these ships inflict terrible damage. Romans recognise the manly virtues embodied by the phalanx. |
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120 | 720 | 720 | 144 | 825 | 6 | 34 | 26 | 21 | 57 | 80 | 60 | 55 | ||||||
86 |
Light Ship / Melee Ship / (Aux_Ibe_Sword_Two) Assault Bireme - Auxiliary Iberian Swordsmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Javelins and swords make these Iberians a worthy addition to the Roman battle line. |
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60 | 270 | 270 | 54 | 501 | 6 | 35 | 35 | 20 | 60 | 15 | 50 | 40 | ||||||
87 |
Light Ship / Melee Ship / (Aux_Ill_Coastal_Levies_Two) Assault Bireme - Auxiliary Coastal Levies With a ramming attack that can break an enemy hull, these ships are deadly weapons. Good axemen should always have a place in the armies of Rome. |
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60 | 280 | 280 | 56 | 501 | 6 | 20 | 26 | 10 | 36 | 45 | 45 | 30 | ||||||
88 |
Light Ship / Melee Ship / (Aux_Ill_Raiders_Two) Assault Bireme - Auxiliary Illyrian Raiders With a ramming attack that can break an enemy hull, these ships are deadly weapons. Swift, local infantry who know the territory; a valuable addition to the ranks. |
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80 | 360 | 360 | 72 | 501 | 6 | 34 | 26 | 16 | 40 | 60 | 45 | 55 | ||||||
89 |
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four) Assault Quadrireme - Socii Extraordinarii Ramming attacks from these ships inflict terrible damage. For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride. |
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120 | 790 | 790 | 158 | 825 | 6 | 37 | 34 | 18 | 52 | 95 | 65 | 55 | ||||||
90 |
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four) Assault Quadrireme - Socii Hastati Ramming attacks from these ships inflict terrible damage. These troops throw spears at the enemy, and then close to settle matters with the sword. |
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120 | 590 | 590 | 118 | 825 | 6 | 28 | 34 | 14 | 47 | 60 | 50 | 40 | ||||||
91 |
Light Ship / Melee Ship / (Aux_Par_Spear_Two) Assault Bireme - Auxiliary Parthian Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Spearmen do not need to be skilled or well paid to die for Rome. |
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60 | 220 | 220 | 44 | 501 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||
Missile Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
92 |
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three) Missile Trireme - Auxiliary Sabaean Archers A large contingent of archers can make short work of enemy crews. An archer at home in desert sands is always useful. |
|||||||||||||||||
80 | 440 | 440 | 88 | 693 | 6 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||
93 |
Medium Ship / Missile Ship / (Aux_Bri_Slingers_Three) Missile Trireme - Auxiliary Briton Slingers A large contingent of archers can make short work of enemy crews. A good slinger is worth his weight in slingshot, many times over. |
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80 | 510 | 510 | 102 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 25 | 50 | 25 | ||
94 |
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three) Missile Trireme - Auxiliary Celtic Skirmishers A large contingent of archers can make short work of enemy crews. Even the humblest can serve Rome in times of need. |
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80 | 440 | 440 | 88 | 693 | 6 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 27 | 40 | 50 | 25 | ||
95 |
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three) Missile Trireme - Auxiliary Dacian Bowmen A large contingent of archers can make short work of enemy crews. Bowmen will always find a use, no matter their quality. |
|||||||||||||||||
80 | 440 | 440 | 88 | 693 | 6 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||
96 |
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three) Missile Trireme - Auxiliary Eastern Javelinmen A large contingent of archers can make short work of enemy crews. These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve. |
|||||||||||||||||
80 | 430 | 430 | 86 | 693 | 6 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
97 |
Medium Ship / Missile Ship / (Aux_Egy_Archers_Five) Missile Quinquereme - Auxiliary Egyptian Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Archers can strike down the enemies of Rome at a distance. |
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140 | 700 | 700 | 140 | 1020 | 5 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||
98 |
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three) Missile Trireme - Auxiliary Longbow Hunters A large contingent of archers can make short work of enemy crews. An arrow shot in Rome's service is always a good thing. |
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80 | 520 | 520 | 104 | 693 | 6 | 40 | 125 | 5 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||
99 |
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five) Missile Quinquereme - Auxiliary Cretan Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Give a Cretan a bow, and he will conquer in the name of Rome. |
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140 | 1060 | 1060 | 212 | 1020 | 5 | 40 | 150 | 7 | 15 | 12 | 24 | 6 | 14 | 30 | 55 | 55 | ||
100 |
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five) Missile Quinquereme - Auxiliary Peltasts Archers can shoot down upon many enemies from the deck, doing terrible work in the process. A good Roman commander knows the value of skirmishers. |
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140 | 930 | 930 | 186 | 1020 | 5 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | ||
101 |
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five) Missile Quinquereme - Auxiliary Rhodian Slingers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Few can match the deadly accuracy of the men of Rhodes. |
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140 | 1070 | 1070 | 214 | 1020 | 5 | 29 | 150 | 8 | 25 | 12 | 24 | 6 | 24 | 25 | 55 | 55 | ||
102 |
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three) Missile Trireme - Auxiliary Balearic Slingers A large contingent of archers can make short work of enemy crews. If a target can be seen, the sling stone is already on its way. |
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80 | 600 | 600 | 120 | 693 | 6 | 29 | 150 | 8 | 25 | 10 | 24 | 4 | 38 | 25 | 50 | 45 | ||
103 |
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three) Missile Trireme - Auxiliary Iberian Slingers A large contingent of archers can make short work of enemy crews. An Iberian stone cast for Rome can be as deadly as any other. |
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80 | 420 | 420 | 88 | 693 | 6 | 20 | 150 | 7 | 25 | 8 | 24 | 7 | 37 | 25 | 45 | 35 | ||
104 |
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three) Missile Trireme - Auxiliary Numidian Javelinmen A large contingent of archers can make short work of enemy crews. These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay. |
|||||||||||||||||
80 | 550 | 550 | 110 | 693 | 6 | 32 | 80 | 8 | 7 | 10 | 24 | 4 | 38 | 15 | 50 | 45 | ||
105 |
Medium Ship / Missile Ship / (Aux_Per_Archers_Three) Missile Trireme - Auxiliary Persian Archers A large contingent of archers can make short work of enemy crews. Deadly archers remain deadly, even when they wear another's colours. |
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80 | 510 | 510 | 102 | 693 | 6 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
106 |
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three) Missile Trireme - Auxiliary Thracian Peltasts A large contingent of archers can make short work of enemy crews. Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general. |
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80 | 600 | 600 | 120 | 693 | 6 | 41 | 80 | 8 | 7 | 28 | 35 | 12 | 40 | 30 | 55 | 45 |
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