
Fixed Artillery
Fixed position artillery units that pack quite a punch, they are nevertheless very weak if engaged in melee.
Fixed Artillery | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Fixed Artillery / (Afr_Giant_Ballista) African Giant Ballista Impaling enemies from a distance has a gory charm all of its own. |
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40 | 730 | 730 | 150 | 210 | 550 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 40 | |||||
2 |
Siege Engine / Fixed Artillery / (Afr_Scorpion_Bastion) African Bastion Scorpion A machine that can fling huge bolts great distances is very useful. |
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40 | 490 | 490 | 100 | 120 | 400 | 8 | 9 | 24 | 6 | 14 | 10 | 40 | 40 | |||||
3 |
Siege Engine / Fixed Artillery / (Afr_Scorpion) African Scorpion (Fixed) A machine that can fling huge bolts great distances is very useful. |
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40 | 490 | 490 | 100 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 40 |