
飛び道具艦
Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.
飛び道具艦 | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / 飛び道具艦 / (Afr_Archers_Five_Lft_Bow) Tower Penteres - Archers From a shipboard tower, all enemies become little targets to be potted at will. The ability to kill enemies at a distance is always welcome. |
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140 | 1010 | 1010 | 202 | 1020 | 6 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||
2 |
Medium Ship / 飛び道具艦 / (Afr_Archers_Five) Missile Penteres - Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. The ability to kill enemies at a distance is always welcome. |
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140 | 810 | 810 | 162 | 1020 | 6 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||
3 |
Light Ship / 飛び道具艦 / (Afr_Javelinmen_One_Halfer) Raiding Hemiolia - Javelinmen These swift, manoeuvrable ships are a useful scouting force for any admiral. Javelins at the ready, these troops skirmish ahead of the main battle line. |
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80 | 380 | 380 | 76 | 402 | 7 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 25 | ||
4 |
Light Ship / 飛び道具艦 / (Afr_Javelinmen_Two_Halfer) Pursuit Trihemiolia - Javelinmen Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. Javelins at the ready, these troops skirmish ahead of the main battle line. |
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100 | 500 | 500 | 100 | 585 | 8 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 25 | ||
5 |
Medium Ship / 飛び道具艦 / (Afr_Slingers_Three_Scorpio) Scorpion Trieres - Tribal Slingers Deadly accurate dart-throwers give enemies pause. Even the smallest pebble is dangerous, in the right hands. |
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80 | 620 | 620 | 124 | 693 | 7 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 25 | ||
6 |
Medium Ship / 飛び道具艦 / (Afr_Slingers_Three) Missile Trieres - Tribal Slingers A large contingent of archers can make short work of enemy crews. Even the smallest pebble is dangerous, in the right hands. |
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80 | 520 | 520 | 104 | 693 | 7 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 25 |