
飛び道具艦
Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.
飛び道具艦 | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / 飛び道具艦 / (Eas_Per_Archers_Five_Dbl_Scorpio) Scorpion Penteres - Persian Light Archers Deadly accurate dart-throwers give these ships a significant crew-killing potential. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
2 |
Medium Ship / 飛び道具艦 / (Eas_Per_Archers_Five_Lft_Bow) Tower Penteres - Persian Light Archers From a shipboard tower, all enemies become little targets to be potted at will. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
3 |
Medium Ship / 飛び道具艦 / (Eas_Per_Archers_Five) Missile Penteres - Persian Light Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1010 | 1010 | 202 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
4 |
Medium Ship / 飛び道具艦 / (Eas_Slingers_Three_Scorpio) Scorpion Trieres - Eastern Slingers Deadly accurate dart-throwers give enemies pause. Even giants can be humbled by nimble slingers. |
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80 | 630 | 630 | 126 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
5 |
Medium Ship / 飛び道具艦 / (Eas_Slingers_Three) Missile Trieres - Eastern Slingers A large contingent of archers can make short work of enemy crews. Even giants can be humbled by nimble slingers. |
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80 | 530 | 530 | 106 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
6 |
Light Ship / 飛び道具艦 / (Gre_Light_Peltasts_One_Halfer) Raiding Hemiolia - Light Peltasts These swift, manoeuvrable ships are a useful scouting force for any admiral. These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range. |
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80 | 500 | 500 | 100 | 402 | 6 | 32 | 80 | 8 | 10 | 18 | 24 | 10 | 40 | 40 | 50 | 45 | ||
7 |
Light Ship / 飛び道具艦 / (Gre_Light_Peltasts_Two_Halfer) Pursuit Trihemiolia - Light Peltasts Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range. |
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100 | 640 | 640 | 128 | 585 | 7 | 32 | 80 | 8 | 10 | 18 | 24 | 10 | 40 | 40 | 50 | 45 | ||
8 |
Light Ship / 飛び道具艦 / (Gre_Peltasts_One_Halfer) Raiding Hemiolia - Peltasts These swift, manoeuvrable ships are a useful scouting force for any admiral. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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80 | 510 | 510 | 102 | 402 | 6 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | ||
9 |
Light Ship / 飛び道具艦 / (Gre_Peltasts_Two_Halfer) Pursuit Trihemiolia - Peltasts Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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100 | 650 | 650 | 130 | 585 | 7 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 |