

Noble Cataphracts
Their armoured charge breaks armies in half.The Kingdom of Armenia was a crossroads between Persia and Rome, and its military style was influenced by both sides. In late antiquity, Armenian territory was highly contested between the Sassanid and Roman Empire. Militarily-speaking, its archers were a source of remark, with some sources suggesting they could reliably kill from up to 200 metres. Its cavalry, too, was renowned, and that mountain people could breed such excellent riding stock was often a source of surprise amongst their opponents. Under the Sassanid Empire, Armenian cavalry was honoured as elite, alongside the Savaran, with a position of distinction at the royal capital, Ctesiphon.
![]() |
Unit Name Noble Cataphracts |
Main Unit Key 3c_Arm_Noble_Cataphracts |
Land Unit Key 3c_Arm_Noble_Cataphracts |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1450 |
Recruitment Cost 1450 |
Upkeep Cost 290 |
Melee Attack 50 |
Weapon Damage 27 |
├ Melee Weapon rome_lance_elite |
├ Melee Damage Base 15 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 76 |
Melee Defence 23 |
├ Base Defence 23 |
├ Shield none |
└ Shield Defence 0 |
Armour 110 |
├ Armour cataphract_elite |
├ Armour Defence 110 |
└ Shield Armour 0 |
Health 105 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 20 |
├ Mount 3c_Sas_Cataphract_Horse_Full |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 40 |
Base Morale 65 |
Abilities
Noble Cataphracts- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Heavily armoured
- Slowest cavalry
- Good morale
Faction Availability | |
---|---|
Empire Divided |