

Auxiliary Indian War Elephants
Living, breathing war machines, elephants require special attention if they are to be used effectively.War elephants were not battle-winning weapons on their own. They needed to be used properly, and given the right support if they were to break an enemy line and the enemy’s will to fight on. They would often be accompanied into battle with a screen of friendly skirmishers. It was their job to keep the elephants from being harassed by the enemy’s light troops, allowing the elephants to attack unmolested. The sheer size of an elephant was enough to instil terror, before its tusks impaled men, or it hurled enemies away or trampled them to death. Even in the best conditions, elephants could be unpredictable: they could react with anger if their handlers were killed or wounded, but they could also turn on the same men when they had reached breaking point. Sent forwards at the right moment, though, and they could sweep all before them.
![]() |
Unit Name Auxiliary Indian War Elephants |
Main Unit Key 3c_Aux_Indian_War_Elephants |
Land Unit Key 3c_Aux_Indian_War_Elephants |
Naval Unit Key 3c_pel_transport |
Soldiers 24 |
Category Elephants |
Class Elephant |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 300 |
Missile Damage 40 |
├ Missile Weapon rome_composite_bow_elephant |
├ Projectile arrow_composite |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 15 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 34 |
Weapon Damage 60 |
├ Melee Weapon tusks |
├ Melee Damage Base 30 |
├ Melee Damage Ap 30 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
Melee Defence 20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
Armour 30 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 0 |
Health 1005 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount indian_elephant |
├ Mount Entity indian_elephant |
└ Mount Health 950 |
Base Morale 65 |
Abilities
Auxiliary Indian War Elephants- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok. - Stampede
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale
Recuitment Requirement | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | 3c_Indian_Elephant_Auxilia | ||||||||||||||||||||
Empire Divided Regions
|
|||||||||||||||||||||
Requires Buildings | |||||||||||||||||||||
![]() |
![]()
Auxiliary Garrison
(3c_rome_military_aux_3) Level 2 |
Faction Availability | |
---|---|
Empire Divided |


























































































































































































